I'm a Unity VR Developer and QA Analyst with nearly four years of experience troubleshooting, optimizing, and testing VR applications across multiple platforms. I specialize in C# programming, cross-platform Unity development, and ensuring compatibility with Pico and Oculus headsets. I'm known for debugging complex codebases, delivering performance improvements, and collaborating closely with developers to create immersive VR experiences. I document technical changes, improve development workflows, and stay focused on delivering stable, engaging gameplay.

Christopher H. Skinner

I'm a Unity VR Developer and QA Analyst with nearly four years of experience troubleshooting, optimizing, and testing VR applications across multiple platforms. I specialize in C# programming, cross-platform Unity development, and ensuring compatibility with Pico and Oculus headsets. I'm known for debugging complex codebases, delivering performance improvements, and collaborating closely with developers to create immersive VR experiences. I document technical changes, improve development workflows, and stay focused on delivering stable, engaging gameplay.

Available to hire

I’m a Unity VR Developer and QA Analyst with nearly four years of experience troubleshooting, optimizing, and testing VR applications across multiple platforms. I specialize in C# programming, cross-platform Unity development, and ensuring compatibility with Pico and Oculus headsets.

I’m known for debugging complex codebases, delivering performance improvements, and collaborating closely with developers to create immersive VR experiences. I document technical changes, improve development workflows, and stay focused on delivering stable, engaging gameplay.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

QA Analyst & Point of Contact Team Leader at Testronic Labs
December 1, 2021 - March 1, 2025
Led QA team in testing Unity-based VR and cross-platform projects targeting multiple headsets. Reviewed Unity C# code to identify bugs and optimize VR performance for Pico and Oculus devices. Implemented debugging solutions and refactored complex code to improve stability across platforms. Conducted functional, regression, and compatibility testing for multiple VR game builds. Collaborated with developers to resolve gameplay issues and enhance user experience on VR hardware. Developed and maintained documentation of technical changes and testing outcomes for future reference. Mentored junior QA analysts on reporting platform-specific VR issues and executing detailed test plans. Supported live service updates, ensuring seamless integration of new content into ongoing VR projects.
QA Technician at Testronic Labs
May 1, 2021 - December 1, 2021
Executed VR-specific functional and regression testing across multiple Unity game builds. Logged detailed bug reports in Jira including C# error identification, reproduction steps, and severity classification. Assisted developers with troubleshooting cross-platform compatibility issues for Pico and Oculus devices. Performed smoke and sweep tests to confirm stability of VR builds prior to major testing cycles. Collaborated on performance optimization strategies to improve gameplay responsiveness and headset integration.

Education

Bachelor of Science – Computer Game Development at DePaul University
January 1, 2015 - January 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services