I'm Pablo Cordero, a Charlotte-based Full-Stack Software Engineer & Creative Technologist. I specialize in building high-performance web applications where technical precision meets experimental design, with depth in React, Django, and 3D interfaces. I enjoy architecting interactive AI-driven cognitive systems and immersive user experiences that blend UI/UX with code. Beyond coding, I contribute to open source, lead technical architecture and product roadmaps, and bring a disciplined, growth-oriented mindset to collaborative teams. My projects range from freelance client work to capstone AI and 3D visualization endeavors, and I also teach traditional Okinawan martial arts, which informs my approach to structure, practice, and continuous learning.

Pablo Cordero

I'm Pablo Cordero, a Charlotte-based Full-Stack Software Engineer & Creative Technologist. I specialize in building high-performance web applications where technical precision meets experimental design, with depth in React, Django, and 3D interfaces. I enjoy architecting interactive AI-driven cognitive systems and immersive user experiences that blend UI/UX with code. Beyond coding, I contribute to open source, lead technical architecture and product roadmaps, and bring a disciplined, growth-oriented mindset to collaborative teams. My projects range from freelance client work to capstone AI and 3D visualization endeavors, and I also teach traditional Okinawan martial arts, which informs my approach to structure, practice, and continuous learning.

Available to hire

I’m Pablo Cordero, a Charlotte-based Full-Stack Software Engineer & Creative Technologist. I specialize in building high-performance web applications where technical precision meets experimental design, with depth in React, Django, and 3D interfaces. I enjoy architecting interactive AI-driven cognitive systems and immersive user experiences that blend UI/UX with code.

Beyond coding, I contribute to open source, lead technical architecture and product roadmaps, and bring a disciplined, growth-oriented mindset to collaborative teams. My projects range from freelance client work to capstone AI and 3D visualization endeavors, and I also teach traditional Okinawan martial arts, which informs my approach to structure, practice, and continuous learning.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Freelance Software Engineer at Self-Employed
January 1, 2025 - Present
Designed and built full-stack web applications for small business clients. Built AI-powered concierge chatbot with OpenAI, Google Sheets API, and MongoDB for a luxury vacation rental; engineered real-time availability system integrating Airbnb iCal feeds with natural language date parsing; deployed React frontend on Vercel and Express backend on Render with full CI/CD pipeline.
Technical Product Manager at NUMENEON (Capstone)
January 1, 2025 - January 1, 2026
Led architecture and UI strategy for a 5-person team building a cyberpunk social media platform; defined product roadmap, wrote pseudocode specs, and sized tasks across XL/L/M/S tiers; designed 3-column River Timeline layout and glassmorphic SCSS design system; coordinated cross-functional delivery across backend, auth, friends, and messaging workstreams.
Martial Arts Instructor at Traditional Okinawan Martial Arts
January 1, 2018 - Present
3rd-degree black belt; developed curriculum roadmaps and student progression systems.
Legal Interpreter (Spanish) at NY Public School System / USCIS
January 1, 2005 - January 1, 2024
Managed high-stakes simultaneous translation for legal proceedings and educational settings.
Technical Designer at K.H. (Kids Headquarters)
January 1, 2005 - January 1, 2006
Managed technical specifications and production standards for global children’s apparel.

Education

Software Engineering Immersive at General Assembly
February 1, 2026 - March 18, 2026
Humanities & Fine Arts at Fashion Institute of Technology
January 1, 2006 - January 1, 2008
Classical Realism & Anatomy at Art Students League
January 1, 2006 - January 1, 2020
Software Engineering Immersive at General Assembly
February 1, 2026 - March 18, 2026
Humanities & Fine Arts at Fashion Institute of Technology
January 1, 2006 - January 1, 2008
Classical Realism & Anatomy at Art Students League
January 1, 2006 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Education, Professional Services, Other