Hi, I’m Sally Beaumont, a game writer and narrative designer with a passion for crafting engaging dialogue, rich characters, and compelling stories for interactive media.
I was recently given a place in the BAFTA Breakthrough cohort, due to my writing on Wadjet Eye Games’ Old Skies. I’ve written for 4 shipped titles in all, shaping narrative design, dialogue, and story structure while collaborating across departments and with external contractors in teams that include ex-AAA developers. I enjoy turning ambitious ideas into playable moments and refining scripts for clarity and player immersion.
I thrive in collaborative environments and love optimizing storytelling for diverse audiences. My work spans solo indie devs to AAA-adjacent projects, and I’m excited to keep pushing the boundaries of interactive narrative, world-building, and character development alongside talented developers and storytellers around the world.
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