Hi, I'm Sally Beaumont, a game writer and narrative designer with a passion for crafting engaging dialogue, rich characters, and compelling stories for interactive media. I was recently given a place in the BAFTA Breakthrough cohort, due to my writing on Wadjet Eye Games' Old Skies. I've written for 4 shipped titles in all, shaping narrative design, dialogue, and story structure while collaborating across departments and with external contractors in teams that include ex-AAA developers. I enjoy turning ambitious ideas into playable moments and refining scripts for clarity and player immersion. I thrive in collaborative environments and love optimizing storytelling for diverse audiences. My work spans solo indie devs to AAA-adjacent projects, and I’m excited to keep pushing the boundaries of interactive narrative, world-building, and character development alongside talented developers and storytellers around the world.

Sally Beaumont

Hi, I'm Sally Beaumont, a game writer and narrative designer with a passion for crafting engaging dialogue, rich characters, and compelling stories for interactive media. I was recently given a place in the BAFTA Breakthrough cohort, due to my writing on Wadjet Eye Games' Old Skies. I've written for 4 shipped titles in all, shaping narrative design, dialogue, and story structure while collaborating across departments and with external contractors in teams that include ex-AAA developers. I enjoy turning ambitious ideas into playable moments and refining scripts for clarity and player immersion. I thrive in collaborative environments and love optimizing storytelling for diverse audiences. My work spans solo indie devs to AAA-adjacent projects, and I’m excited to keep pushing the boundaries of interactive narrative, world-building, and character development alongside talented developers and storytellers around the world.

Available to hire

Hi, I’m Sally Beaumont, a game writer and narrative designer with a passion for crafting engaging dialogue, rich characters, and compelling stories for interactive media.
I was recently given a place in the BAFTA Breakthrough cohort, due to my writing on Wadjet Eye Games’ Old Skies. I’ve written for 4 shipped titles in all, shaping narrative design, dialogue, and story structure while collaborating across departments and with external contractors in teams that include ex-AAA developers. I enjoy turning ambitious ideas into playable moments and refining scripts for clarity and player immersion.

I thrive in collaborative environments and love optimizing storytelling for diverse audiences. My work spans solo indie devs to AAA-adjacent projects, and I’m excited to keep pushing the boundaries of interactive narrative, world-building, and character development alongside talented developers and storytellers around the world.

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Language

English
Fluent

Work Experience

Game Writer & Narrative Designer at Old Skies - Wadjet Eye Games
January 1, 2023 - December 31, 2024
Co-wrote dialogue, character development, and story structure for Old Skies; shaped near-future tech concepts, settings, backstories and themes; collaborated across departments and with external contractors in a large team of ex-AAA developers; worked directly with Paul Green (Assassin’s Creed, BioShock Infinite, Far Cry 5).
Script Editor at Gugames / The Will of Arthur
January 1, 2023 - December 31, 2023
Rewrote dialogue to be ESL-friendly and brought scripts to native US/UK speaker levels; optimized dialogue for voice acting and humour in a mystery point-and-click adventure.
Narrative Consultant at Old Skies - Wadjet Eye Games
January 1, 2022 - December 31, 2022
Independent remote work providing narrative guidance for an Italian solo developer; advised on dialogue flow, world-building and story integration.
Narrative Designer at Independent Projects / Old Skies
January 1, 2020 - December 31, 2020
Designed and documented four time-loop mission narratives, including near-future technology concepts, backstories and overarching themes for the game world.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment