Skills
Experience Level
Expert
Work Experience
Senior Previs Artist at AGBO
January 1, 2026 - PresentShot creation and FX development in Unreal Engine 5, including VCAM cleanup and motion capture cleanup.
Senior Unreal Lighter at Liberty Films
January 1, 2025 - January 1, 2025Look Development, FX, and Lighting in Pathtracer; responsible for Lighting and FX for Rogue Trooper.
Lead Cinematic Artist at Sony Immersive Music Studios
January 1, 2023 - January 1, 2025Look Development, FX, and Blueprint Optimization for Virtual Production; Animation, Motion Capture Shoots, Virtual Production and Environment Optimization; Wrote HLSL and Embergen pipeline for building larger scale environments.
Senior Technical Director at Evil Eye Pictures
January 1, 2022 - January 1, 2023Look Development, FX, and Skeletal Mesh Workflows in Unreal Engine 5 dev build; rigging character assets, creating and building FX tools, and camera and layout work.
LAB Supervisor at MPC Film
January 1, 2021 - January 1, 2022Look Development, FX, and Blueprint Optimization for Virtual Production; Animation, VAD, and Lighting preparation for VCAM and Motion Capturing; working with Operators to ensure tools are functional with limited downtime on shoots; supervised hand off to post team and ensured environments, characters, and crowd positions transferred to other DCC applications.
Rigging Lead / Visualization Supervisor / Senior CG Artist at Framestore
January 1, 2019 - January 1, 2021Led a small team of Rigging Artists to rig over 130 characters in 95 days, including facial rigging, simple CFX rigging, and tech animation fixing; later contributed as Senior CG Artist for Lighting, FX, and Compositing when needed.
Rigging TD at Fox VFX Lab
January 1, 2019 - January 1, 2019Custom Character Rigging for Virtual Production and Facial Rigging for Motion Capture; created quadrupeds and winged creature rigs for Unreal Engine Virtual Production.
CG Generalist / Visualization Lead at Pixomondo
January 1, 2018 - January 1, 2019Hard Surface Modeling and Vehicle Rigging for TV Production; worked offsite with the art department and client facing for art direction.
CG Generalist at Framestore
January 1, 2018 - January 1, 2018Create Environments, Props, Character and Creature Rigs for real-time and prerendered work; work using real-time engines like Unity for VR/AR experiences.
VAD Artist / CG Generalist at Lightstorm Entertainment Inc.
January 1, 2017 - January 1, 2017Create Environments, Props, Character and Creature Rigs for Virtual Production; Created shot compositions and Environment Layout for use in Virtual Production.
CG Generalist / Visualization Lead at The Third Floor Inc.
January 1, 2016 - January 1, 2017Create Environments, Props, Character and Creature Rigs for Virtual Production; Clean Motion Capture for multiple characters, keyframe animate characters, and camera animations for use in Layout.
Education
Diploma in 3D Animation & Visual Effects with a Specialization in Modeling at Vancouver Film School
January 1, 2015 - January 1, 2016Bachelor of Arts Degree in Media Arts and Design with a Concentration in Game Arts and Design at Mt. Sierra College
January 1, 2011 - January 1, 2014Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Professional Services
Skills
Experience Level
Expert
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