I am a passionate Senior 3D Artist and Animator with a rich background in character art and animation for games and XR. My focus is on delivering high-quality, immersive experiences that resonate with players and audiences. Collaborating with talented teams, I continually seek to innovate and refine my craft to push the boundaries of visual storytelling. I thrive in dynamic environments and love the challenge of bringing characters and worlds to life through animation.

Cody Durant

I am a passionate Senior 3D Artist and Animator with a rich background in character art and animation for games and XR. My focus is on delivering high-quality, immersive experiences that resonate with players and audiences. Collaborating with talented teams, I continually seek to innovate and refine my craft to push the boundaries of visual storytelling. I thrive in dynamic environments and love the challenge of bringing characters and worlds to life through animation.

Available to hire

I am a passionate Senior 3D Artist and Animator with a rich background in character art and animation for games and XR. My focus is on delivering high-quality, immersive experiences that resonate with players and audiences. Collaborating with talented teams, I continually seek to innovate and refine my craft to push the boundaries of visual storytelling. I thrive in dynamic environments and love the challenge of bringing characters and worlds to life through animation.

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Work Experience

Senior 3D Art Generalist and Animator at Reflection Games
August 1, 2024 - Present
Own end-to-end 3D art creation, from characters and props to gameplay and cinematic assets. Deliver polished character and asset animations supporting both interactive and cinematic experiences.
Co-Founder Senior Technical Artist and Animator at Spatial Delivery
April 1, 2024 - Present
Craft shaders, assets, and animations for immersive spatial experiences on visionOS. Design hyper-realistic environments that enhance presence and realism, blending art, animation, and technical skill to push visual fidelity in spatial computing.
Animation Director at Skyship Studios
July 1, 2015 - Present
Developed animation style and supported the setup of art and animation pipelines. Executed all technical art tasks, including character rigging, animation controller setup, shaders, and materials.
Senior Technical Artist and Animator at Project Archer
April 1, 2020 - March 1, 2024
Built and animated AR content with a focus on visual clarity and expressive motion. Explored and established animation and visual standards through hands-on R&D.
3D Animator at Lost Boys Interactive
February 1, 2020 - March 1, 2020
Animated stylized characters and assets to enhance cinematic storytelling. Crafted visually cohesive, stylized animation supporting narrative and tone.
Artist and Animator at Zymo Interactive
January 1, 2012 - November 1, 2019
Built and animated characters and assets for in-game and cinematic use. Integrated art content in Maya and Unity to support visual quality and smooth gameplay.
Artist and Animator at Frozen Codebase
April 1, 2008 - February 1, 2012
Created high-quality art and animation assets, specializing in shaders, character rigging, and pipeline optimization. Collaborated cross-functionally to deliver high-quality character motion and cinematic sequences.

Education

Bachelor of Arts at The Art Institute of Phoenix
January 1, 2001 - January 1, 2005
Bachelor of Arts - BA at The Art Institute of Phoenix
January 1, 2001 - January 1, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment