Available to hire
Hi, I’m a game designer and developer who loves turning bold ideas into playable experiences. I enjoy collaborating across design, art, and code to craft cohesive gameplay systems, from turn-based tactics to co-op adventures, and I thrive in fast-paced, team-driven environments.
As a proactive project leader, I’ve guided cross-disciplinary teams, built roadmaps, and shipped prototypes within agile frameworks. I’m passionate about learning, mentoring, and delivering polished games that connect with players.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Hindi
Fluent
Kannada
Beginner
French
Beginner
Work Experience
Market Mania Project Manager, Game Designer and Developer at Market Mania
July 1, 2024 - October 1, 2024Developed and wrote the entire codebase from scratch for a turn-based tactical game with TCG elements in Unity; led a cross-disciplinary team of 3D artists, designers and developers; implemented weekly sprints with an agile Scrum framework; created a Gantt chart for production; integrated Unity Netcode for GameObjects.
Lore Project Manager, Game Designer and Developer at Department of Lore
July 1, 2025 - June 1, 2026Led a co-op multiplayer game project; managed cross-functional teams including 3D artists, designers and developers; built and maintained a production pipeline with weekly sprints; produced and maintained a Gantt chart; delivered a showcase at IGDC 2024 and Gaming Con 2024; served as Ubisoft India Campus Ambassador and recipient of the GDC 2026 sponsorship from GDN I.
Project Manager, Game Designer and Developer at Department of Lore
July 1, 2025 - June 30, 2026Developed a turn-based tactical game in Unity 6 with Netcode for Game Objects. Led a cross-functional team of 3D artists, designers, and developers across art, design, and production. Created Gantt charts and implemented a Scrum-based agile workflow with weekly sprints. Built the Player Controller and the entire netcode architecture following a Client Authority Model. Facilitated playtests and feedback collection at SPIEL (Essen, Germany) and IGDC 2024; coordinated with art, design, and development teams to ensure cohesive vision and timely delivery.
Project Manager, Game Designer and Developer at Market Mania
July 1, 2024 - October 31, 2024Developed and wrote the entire codebase from scratch for a turn-based tactical game with a Trading Card Game (TCG) element in Unity, incorporating Unity Netcode for Game Objects. Led a multi-disciplinary team of 3D artists, designers, and developers; produced Gantt charts; practiced agile project management with weekly sprints. Led demonstrations and logistics for SPIEL and showcased the game at Gaming Con 2024, including booth setup and player feedback integration. Created and maintained the Kanban board.
Education
B.Des in Game Design at Whistling Woods International
January 1, 2022 - January 1, 2026Grade 12 - Humanities at Amber Valley Residential School
January 1, 2016 - January 1, 2021BDes in Game Design at Whistling Woods International
January 1, 2022 - December 31, 2026Grade 12 - Humanities at Amber Valley Residential School
January 1, 2016 - December 31, 2021Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Hire a Game Designer
We have the best game designer experts on Twine. Hire a game designer in Geneva today.