Hi, I’m Marius. I’ve been in the game industry for almost 12 years, currently serving as a Creative Director. My journey began in Arts & Design, equipping me with essential skills in illustration and product-design. Over the years, I’ve had the opportunity to work on RTS, action-adventure, fantasy RPGs, and sci-fi shooters, initially as a designer and occasionally as a producer. My focus has been on concept development, game aesthetics, narrative, and system design, and I’ve loved contributing to a wide range of projects in this ever-evolving industry. Values that guide my work: passion drives motivation; a successful product is usually a mix of features from previous good products; our work is constant iteration; failure is part of the path to success; when in doubt, choose clarity over discretion; don’t fall in love with your ideas—be your own first critic; strive to be original but keep it simple.

Marius Bosincianu

Hi, I’m Marius. I’ve been in the game industry for almost 12 years, currently serving as a Creative Director. My journey began in Arts & Design, equipping me with essential skills in illustration and product-design. Over the years, I’ve had the opportunity to work on RTS, action-adventure, fantasy RPGs, and sci-fi shooters, initially as a designer and occasionally as a producer. My focus has been on concept development, game aesthetics, narrative, and system design, and I’ve loved contributing to a wide range of projects in this ever-evolving industry. Values that guide my work: passion drives motivation; a successful product is usually a mix of features from previous good products; our work is constant iteration; failure is part of the path to success; when in doubt, choose clarity over discretion; don’t fall in love with your ideas—be your own first critic; strive to be original but keep it simple.

Available to hire

Hi, I’m Marius. I’ve been in the game industry for almost 12 years, currently serving as a Creative Director. My journey began in Arts & Design, equipping me with essential skills in illustration and product-design. Over the years, I’ve had the opportunity to work on RTS, action-adventure, fantasy RPGs, and sci-fi shooters, initially as a designer and occasionally as a producer. My focus has been on concept development, game aesthetics, narrative, and system design, and I’ve loved contributing to a wide range of projects in this ever-evolving industry.

Values that guide my work: passion drives motivation; a successful product is usually a mix of features from previous good products; our work is constant iteration; failure is part of the path to success; when in doubt, choose clarity over discretion; don’t fall in love with your ideas—be your own first critic; strive to be original but keep it simple.

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Language

English
Fluent

Work Experience

Creative Director at Bushy Tail (Stadia Exclusive)
January 1, 2019 - January 1, 2020
Directed narrative progression system, FTUE design and liveops season features.
Creative Director at Amber
January 1, 2019 - January 1, 2021
Pitched and directed multiple projects including Link Twin and Criminal Empire; led creative direction and concept development.
Lead Game Designer at HaDean Supercomputing
January 1, 2023 - Present
Lead game designer for projects including Iron Blade, Rebel Guns and Total Conquest under HaDean’s engagement.
Game Designer at GameLoft
January 1, 2013 - January 1, 2019
Contributed to game design across projects at GameLoft, focusing on concept development, mechanics and balancing.
Creative Director at Oikos Metaverse
January 1, 2019 - January 1, 2020
Creative direction and pitching for metaverse concepts and MDA design.
Game & UX Advisor at Magic Media
January 1, 2022 - January 1, 2023
Advised on game and UX strategy, core features and user flows for experiences in development.
Game & UX Designer (Contractor) at Martian Premiere League
January 1, 2021 - January 1, 2022
Provided game and UX design expertise for MPL projects under contract.
Game Direction Advisor at MadSkil
January 1, 2021 - January 1, 2022
Advised on game direction and design practices for multiple initiatives.
Lead Game Designer at Gameloft
January 1, 2013 - January 1, 2019
Led game design for Rebel Guns, Total Conquest and Iron Blade; coordinated core gameplay, systems, and level design for large cross-functional teams (approx. 35–75 people).
Lead Game Designer at Gameloft
January 1, 2013 - January 1, 2019
Led Iron Blade development; responsible for core gameplay, systems design and level design within a large team.
Associate Creative Director at RebelBots (via MADSKIL)
January 1, 2021 - December 31, 2022
Direction and MDA design for RebelBots as a contract role; led creative direction and design systems.
Creative Director at Bushy Tail
January 1, 2019 - January 1, 2020
Narrative progression system, FTUE design, and LiveOps season features.
Metaverse Designer at Fuero Games
January 1, 2019 - January 1, 2020
Metaverse design work; concept and features for metaverse experiences.
Game & UX Designer at Martian Premiere League
January 1, 2021 - January 1, 2022
Contractor role focusing on game and UX design.

Education

Education & Self-Improvement App Concepts at EGDL
January 1, 2021 - January 1, 2022
Education & Self-Improvement App Concepts at EGDL
January 1, 2021 - December 31, 2022

Qualifications

Education & Self-Improvement App Concepts
January 11, 2030 - March 24, 2026
Metaverse Core Features Design (Contractor)
January 11, 2030 - March 24, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment