Hi, I'm Chris Liu. I'm an applied machine learning and robotics researcher with hands-on experience building physics-based simulation and synthetic data pipelines for robotics and 3D perception tasks. I specialize in geometry-aware learning, 3D perception, and end-to-end data generation and evaluation workflows, and I enjoy bridging simulation and real-robot experimentation to enable capable, data-driven robotic systems.

Chris Liu

Hi, I'm Chris Liu. I'm an applied machine learning and robotics researcher with hands-on experience building physics-based simulation and synthetic data pipelines for robotics and 3D perception tasks. I specialize in geometry-aware learning, 3D perception, and end-to-end data generation and evaluation workflows, and I enjoy bridging simulation and real-robot experimentation to enable capable, data-driven robotic systems.

Available to hire

Hi, I’m Chris Liu. I’m an applied machine learning and robotics researcher with hands-on experience building physics-based simulation and synthetic data pipelines for robotics and 3D perception tasks.

I specialize in geometry-aware learning, 3D perception, and end-to-end data generation and evaluation workflows, and I enjoy bridging simulation and real-robot experimentation to enable capable, data-driven robotic systems.

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Language

English
Fluent

Work Experience

PhD Researcher at Deakin University
November 1, 2023 - Present
Built physics-based synthetic data pipelines in NVIDIA Isaac Sim and ROS 2, generating millions of labeled manipulation trajectories for grasp-conditioned placement feasibility prediction. Developed geometry-aware learning models for kinematic reachability and collision feasibility, supporting rank-then-plan robotic manipulation under limited planning budgets. Extended to point-cloud-based feasibility prediction without CAD models at test time, using target-conditioned paired-point representations and learned grasp-pose encodings. Expanded the benchmark from a single cuboid setting to multi-category variants across mugs, cans, and cuboids (120 object-scale variants). Designed end-to-end data generation, labeling, training, and simulation-based evaluation workflows in Python, including sim-to-physics transfer analysis. Demonstrated unseen-object grasping with Kinova Gen3 Lite, RGB-D perception, GPD proposals, MoveIt, and hand-eye calibration.
Research Assistant at Monash University
November 1, 2022 - March 1, 2023
Co-developed a closed-loop robotic manipulation system for in-hand pivoting using vision, wrist force/torque, and tactile sensing. Implemented multimodal control logic for object reorientation while maintaining surface contact and regulating slip. Worked with UR5, Robotiq gripper, RGB-D sensing, and tactile sensing. Contributed to experimental validation showing robust pivoting performance and improved energy efficiency over open-loop and batch-based baselines.
Graduate Teaching Fellow at Deakin University
July 1, 2024 - Present
Teach and support units in data analysis and machine learning through workshops, coding support, and student consultations.
Facility Officer (Casual) at TBI
June 1, 2024 - June 1, 2025
Supported event and venue operations including room setup, moving tables and chairs, food setup, waste removal, and post-event cleanup. Built a strong record of reliability, punctuality, and task completion across a year of casual work.

Education

Doctor of Philosophy at Deakin University
November 1, 2023 - November 1, 2026
Master of Information Technology at University of Melbourne
July 1, 2021 - July 1, 2023
Bachelor of Science at University of Melbourne
February 1, 2018 - July 1, 2021

Qualifications

Deakin PhD Scholarship
January 11, 2030 - March 26, 2026
Monash Summer Research Scholarship
January 11, 2030 - March 26, 2026

Industry Experience

Software & Internet, Education, Manufacturing, Professional Services, Media & Entertainment