Hi, I'm Joe Largent, a 2D Illustrator, Concept Artist, and 3D Game Artist with 15+ years in comics, television, and video games. I recently earned an Advanced Diploma in Professional Game Development from the Academy of Interactive Entertainment, specializing in Character Design. I'm seeking a full-time or contract role as a 2D/3D Concept Artist.

Joe Largent

Hi, I'm Joe Largent, a 2D Illustrator, Concept Artist, and 3D Game Artist with 15+ years in comics, television, and video games. I recently earned an Advanced Diploma in Professional Game Development from the Academy of Interactive Entertainment, specializing in Character Design. I'm seeking a full-time or contract role as a 2D/3D Concept Artist.

Available to hire

Hi, I’m Joe Largent, a 2D Illustrator, Concept Artist, and 3D Game Artist with 15+ years in comics, television, and video games.

I recently earned an Advanced Diploma in Professional Game Development from the Academy of Interactive Entertainment, specializing in Character Design. I’m seeking a full-time or contract role as a 2D/3D Concept Artist.

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Language

English
Fluent

Work Experience

Freelance Artist at Freelance / Self-employed
July 1, 2006 - Present
Concept artist, storyboard artist, and comic book illustrator; established ongoing relationships with clients across comics, animation, and game-related design; managed project scope, timelines, and communication to deliver high-quality work.
Partner, Artist & Graphic Designer at Arden Home
July 1, 2016 - Present
Design and draw custom furniture illustrations for 3D renderings; create commissioned illustrations, digital renderings, and paintings for interiors; graphic design for web and print materials; space planning and interior design consulting.
Penciler / Illustrator at Image Comics
January 1, 2006 - December 31, 2006
Penciled Savage Dragon back-story in issue #129 and contributed to Hack/Slash: Volume 2 Death by Sequel (published 2006 and 2008 respectively).
Penciler / Illustrator at Image Comics
January 1, 2008 - December 31, 2008
Penciled back-story for Hack/Slash and contributed to Hack/Slash: Volume 2 Death by Sequel (published 2008).
Lead Character Designer / 2D Animator / Pixel Artist at Mobliss Games
June 1, 2004 - September 1, 2005
Created original concepts and character designs for Brady Bunch Kung Fu pixel game; produced all imagery and marketing/promotional materials for the game.
Advertising Illustration and Graphic Designer at Montrail, Inc.
October 1, 2001 - September 1, 2003
Created original concepts (hand-drawn and digital) for advertising and promotional materials.
Digital Ink & Painter / Digital Animator / Concept Artist at Humongous Entertainment
February 1, 2001 - June 1, 2001
Digital ink and painting for Freddi Fish and Pajama Sam PC games; concept designs for these titles.
Storyboard Artist at Electric Machine Media
January 1, 2013 - December 31, 2015
Storyboard artist for GQ and Bombay film shoots for zombie golf commercial; produced public service announcements and promos (e.g., City of Pasadena PSA; Lenovo Yoga laptop).
Illustrator / Concept Artist at Independent Comics
January 1, 2006 - December 31, 2018
Penciled Savage Dragon (published 2006) and Hack/Slash (published 2008); self-published Arsenal (2006–present). Worked with Image Comics on multiple titles; collaborated with Erik Larsen.

Education

Advance Diploma in Professional Game Development, Specializing in Character Design at Academy of Interactive Entertainment
January 1, 2018 - January 1, 2020

Qualifications

Advance Diploma in Professional Game Development, Specializing in Character Design
January 1, 2018 - January 1, 2020

Industry Experience

Media & Entertainment, Gaming, Software & Internet