Hi, I’m John Bhore. I’m a Senior Unity Engineer with 13+ years of experience building scalable, production-grade applications using Unity and C#. I specialize in modular architecture, performance optimization, and content-driven systems across mobile and WebGL platforms. I enjoy leading cross-functional teams and mentoring developers to deliver robust, user-centric experiences. I’ve shipped projects used by thousands of users, from large-scale interactive platforms to educational games. I’m passionate about solving architecture challenges, optimizing memory and rendering performance, and delivering features through AssetBundles and remote content delivery. When I’m not coding, I mentor students and contribute to training programs to share knowledge and best practices.

John Bhore

Hi, I’m John Bhore. I’m a Senior Unity Engineer with 13+ years of experience building scalable, production-grade applications using Unity and C#. I specialize in modular architecture, performance optimization, and content-driven systems across mobile and WebGL platforms. I enjoy leading cross-functional teams and mentoring developers to deliver robust, user-centric experiences. I’ve shipped projects used by thousands of users, from large-scale interactive platforms to educational games. I’m passionate about solving architecture challenges, optimizing memory and rendering performance, and delivering features through AssetBundles and remote content delivery. When I’m not coding, I mentor students and contribute to training programs to share knowledge and best practices.

Available to hire

Hi, I’m John Bhore. I’m a Senior Unity Engineer with 13+ years of experience building scalable, production-grade applications using Unity and C#. I specialize in modular architecture, performance optimization, and content-driven systems across mobile and WebGL platforms. I enjoy leading cross-functional teams and mentoring developers to deliver robust, user-centric experiences.

I’ve shipped projects used by thousands of users, from large-scale interactive platforms to educational games. I’m passionate about solving architecture challenges, optimizing memory and rendering performance, and delivering features through AssetBundles and remote content delivery. When I’m not coding, I mentor students and contribute to training programs to share knowledge and best practices.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Hindi
Intermediate
Marathi (Marāṭhī)
Intermediate

Work Experience

Lead Unity Engineer at Brain Bees (FirstCry)
January 1, 2020 - Present
Led end-to-end development of scalable interactive experiences on Unity for Brain Bees, an e-learning platform. Designed and implemented modular, scalable architecture using Unity and C#, enabling large-scale interactive content on mobile and WebGL. Built dynamic content delivery with AssetBundles and integrated analytics (Firebase, AppsFlyer, Mixpanel) to drive engagement. Led a cross-functional team, performed code reviews, and fostered Agile collaboration. Optimized memory usage and CPU/GPU performance across devices and implemented a robust remote content update workflow.
Co-Founder / Unity Developer at Melayer
January 1, 2014 - January 1, 2020
Founded and led a Unity game development studio delivering 30+ Unity games. Architected and implemented scalable Unity architectures, handled development and deployment, and managed clients and teams. Concurrently served as Corporate Trainer at Codekul, delivering Unity and game development training to 70+ students.
Corporate Trainer at Codekul
January 1, 2014 - Present
Delivered structured Unity and game development training as a corporate trainer, mentoring 70+ students and facilitating hands-on projects. Collaborated with engineering teams to align training with industry needs.
Game Developer at Xerxes Technology Pvt Ltd
January 1, 2012 - January 1, 2013
Contributed to multiple projects including FirstCry Play Bees (large-scale e-learning platform with dynamic content), a multiplayer board game (photo-based gameplay), MR Cow Anatomy Simulation (zSpace mixed reality application), and VR Machine Assembly Prototype for educational contexts.

Education

Add your educational history here.

Qualifications

Bachelor of Engineering (Information Technology)
January 11, 2030 - March 26, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

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