I am a Software and Systems Engineer with a strong background in simulation development, interactive 3D systems, and cloud-integrated applications. Experienced in translating complex, loosely defined requirements into reliable, scalable software solutions within high-constraint environments. I hold a Bachelor’s degree in Computer Science and combine solid engineering fundamentals with hands-on experience in Unity-based simulations, Azure backend architecture, and performance-critical workflows. I am adaptable to cross-functional, high-pressure settings and motivated to contribute to teams that value technical clarity, systems thinking, and robust software design.
I aim to apply my skills across simulation, gaming, and interactive XR projects, delivering practical, well-architected software. My experience spans research-driven training simulations, multiplayer game development, and platform maintenance, with a focus on maintainability, security, and scalable architectures. I’m eager to collaborate with teams that value sound engineering practices and clear technical communication.
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