I am a versatile 3D Generalist with a strong foundation in character animation, modeling, rigging, and visual storytelling. I enjoy developing original characters and environments from concept to final render, and I thrive in both independent work and collaborative production pipelines. I am passionate about expressive character performance and polished, story-driven animation. I am currently pursuing a Bachelor of Fine Arts in Digital Arts (3D Animation) at Pratt Institute, Brooklyn, NY, with graduation expected in May 2025. I have hands-on experience across production stages—from ideation and asset creation to lighting, rendering, and compositing—and I am committed to clear storytelling and high-quality visuals in every project.

Orlaigh Humphries

I am a versatile 3D Generalist with a strong foundation in character animation, modeling, rigging, and visual storytelling. I enjoy developing original characters and environments from concept to final render, and I thrive in both independent work and collaborative production pipelines. I am passionate about expressive character performance and polished, story-driven animation. I am currently pursuing a Bachelor of Fine Arts in Digital Arts (3D Animation) at Pratt Institute, Brooklyn, NY, with graduation expected in May 2025. I have hands-on experience across production stages—from ideation and asset creation to lighting, rendering, and compositing—and I am committed to clear storytelling and high-quality visuals in every project.

Available to hire

I am a versatile 3D Generalist with a strong foundation in character animation, modeling, rigging, and visual storytelling. I enjoy developing original characters and environments from concept to final render, and I thrive in both independent work and collaborative production pipelines. I am passionate about expressive character performance and polished, story-driven animation.

I am currently pursuing a Bachelor of Fine Arts in Digital Arts (3D Animation) at Pratt Institute, Brooklyn, NY, with graduation expected in May 2025. I have hands-on experience across production stages—from ideation and asset creation to lighting, rendering, and compositing—and I am committed to clear storytelling and high-quality visuals in every project.

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Language

English
Fluent
Chinese
Intermediate

Work Experience

3D Animator & Video Editor at ETHAR INC
January 1, 2025 - Present
Produced animated content and animatics supporting product demonstrations. Modeled, rigged, and animated 3D characters for instructional media. Composited and edited sequences for final delivery. Collaborated with internal teams to refine story clarity and visual impact.
Freelance 3D Artist at DZINEWOR X Studio
January 1, 2025 - Present
Designed and developed 3D character assets for short-form animation projects. Managed modeling, texturing, lighting, and rendering workflows. Delivered polished visual assets within deadline-driven environments.
Lead Character Animator at Mirror Mirror — Senior Capstone Film
January 1, 2024 - December 31, 2025
Led full production pipeline from concept development to final render. Modeled and rigged original characters. Designed and textured environments. Animated character performances emphasizing emotional expression. Completed lighting, rendering, and compositing.

Education

Bachelor of Fine Arts in Digital Arts (3D Animation) at Pratt Institute
January 11, 2030 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment