I'm Nicolas Counil, a passionate game designer with a knack for turning imagination into immersive realities. With over eight years of experience across 15+ projects, I wield Unreal Engine as my creative canvas to sculpt dream-like worlds. From breathtaking landscapes to heart-pounding gameplay, I thrive on crafting unforgettable player experiences. Let's level up together!

Nicolas Counil

I'm Nicolas Counil, a passionate game designer with a knack for turning imagination into immersive realities. With over eight years of experience across 15+ projects, I wield Unreal Engine as my creative canvas to sculpt dream-like worlds. From breathtaking landscapes to heart-pounding gameplay, I thrive on crafting unforgettable player experiences. Let's level up together!

Available to hire

I’m Nicolas Counil, a passionate game designer with a knack for turning imagination into immersive realities. With over eight years of experience across 15+ projects, I wield Unreal Engine as my creative canvas to sculpt dream-like worlds. From breathtaking landscapes to heart-pounding gameplay, I thrive on crafting unforgettable player experiences. Let’s level up together!

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Language

French
Fluent
Spanish; Castilian
Beginner
English
Advanced

Work Experience

Director & Founder at Summer 93 Studio
August 1, 2025 - Present
Leading the development of Unreal Engine-driven games and interactive experiences.
Unreal Authorized Instructor | Game Designer | Project Manager at Nicolas Counil (self-employed)
September 1, 2017 - Present
Unreal Engine educator and designer delivering workshops and trainings; speaker at Unreal events and educator summits.
Game Design & Unreal Engine Teacher at ARTFX
September 1, 2023 - Present
Teaching Game Design and Unreal Engine across multiple levels and workshops.
Unreal Engine Specialist at AlphaSights
September 1, 2025 - October 1, 2025
Consultant providing real-time visualizations and simulations with Unreal Engine for confidential client projects.
Technical Game Designer | Unreal Engine Specialist at Maboroshi Artworks
November 1, 2024 - July 1, 2025
Design and implement Unreal Engine features for Project BLUR; contributed to asset packs showcased on marketplaces.
Game Design, Ergonomy & Gameplay Teacher at YNOV Campus
February 1, 2024 - April 1, 2025
Teaching Level Design Initiation, Game Design, Ergonomy & Gameplay; Unreal Engine workshops.
Level Design Teacher at ÉCOLE BRASSART
January 1, 2024 - March 1, 2025
Teaching Integration in game Level Design.
Technical & Innovation Director | Project Manager at Alchemist Pictures
June 1, 2022 - January 1, 2024
Project management; internal training; technical process evolution; asset production leadership.
Game Designer at Ghost Ivy Development Studio AG
January 1, 2022 - July 1, 2022
Web3 game design; GDD; prototyping; UX/UI; QA liaison; playtesting.
Technical Lead at MADO XR
February 1, 2022 - June 1, 2022
Technical lead on Aya Nakamura Experience for Fortnite; assets validation; rendering; hair physics; AOD visuals tool development.
Unreal Technical Artist at AOD Visual
December 1, 2021 - February 1, 2022
Code and implement features; delivered builds; Unreal tool development (Windows & MacOS).
Junior Cinematic Designer at UBISOFT Montpellier
July 1, 2021 - December 1, 2021
Unreal engine render pipe contribution; asset updates for a project.
GameMaker & Unreal Engine 4 Teacher at Mario + Rabbids Sparks of Hope - ArtsUp
October 1, 2018 - July 1, 2021
Teaching GameMaker Studio 2 and Unreal Engine 4; prototyping; supervision of student projects.
Unreal Engine 4 Specialist at Les Tontons Truqueurs
March 1, 2018 - August 1, 2019
On-set previsualization; optimization; rendering; Unreal scene setup for real-time tracking.
Game Designer at Âiko Creative Vision
April 1, 2019 - June 1, 2019
Game design for undisclosed project.
Consultant Game Designer at Trixir
February 1, 2018 - March 1, 2018
Learning game concept and loops; UI Blueprint coding in Unreal Engine 4.
UI Blueprint Coder on Unreal Engine 4 at Periscope Games
September 1, 2017 - December 1, 2017
UI menu and GUI integration for Unreal Engine 4 projects.

Education

Master's degree, Game design at ArtFX
January 1, 2014 - January 1, 2017
DEC, Histoire et civilisation at Cégep de Sherbrooke
January 1, 2010 - January 1, 2012

Qualifications

Unreal Authorized Instructor
September 1, 2017 - March 27, 2026
ArtFX GameJam Winner (First)
January 11, 2030 - March 27, 2026
ArtFX GameJam Winner (Third)
January 11, 2030 - March 27, 2026
The Rookies - Finalist, Game of the Year
January 11, 2030 - March 27, 2026
Ping Award - Nominated for Best Student Game
January 11, 2030 - March 27, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services