I’m a game audio designer and technical sound professional from Buenos Aires, focused on building clean, reliable audio pipelines for interactive experiences. I work across middleware like Wwise and FMOD, as well as native Unity C# audio implementation—always pairing strong audio QA with disciplined version control to keep assets and triggers stable in real gameplay. Outside of game audio, I’ve supported high-volume, international environments where technical accuracy and fast problem-solving matter. Whether I’m troubleshooting audio triggers/logic bugs or optimizing sound balancing across hardware setups, I enjoy translating technical audio details into smooth, user-friendly outcomes for teams and players.

Lautaro CermeLо

I’m a game audio designer and technical sound professional from Buenos Aires, focused on building clean, reliable audio pipelines for interactive experiences. I work across middleware like Wwise and FMOD, as well as native Unity C# audio implementation—always pairing strong audio QA with disciplined version control to keep assets and triggers stable in real gameplay. Outside of game audio, I’ve supported high-volume, international environments where technical accuracy and fast problem-solving matter. Whether I’m troubleshooting audio triggers/logic bugs or optimizing sound balancing across hardware setups, I enjoy translating technical audio details into smooth, user-friendly outcomes for teams and players.

Available to hire

I’m a game audio designer and technical sound professional from Buenos Aires, focused on building clean, reliable audio pipelines for interactive experiences. I work across middleware like Wwise and FMOD, as well as native Unity C# audio implementation—always pairing strong audio QA with disciplined version control to keep assets and triggers stable in real gameplay.

Outside of game audio, I’ve supported high-volume, international environments where technical accuracy and fast problem-solving matter. Whether I’m troubleshooting audio triggers/logic bugs or optimizing sound balancing across hardware setups, I enjoy translating technical audio details into smooth, user-friendly outcomes for teams and players.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Equipment Rental Technician at Taos Ski Valley
December 1, 2024 - April 30, 2025
Handled gear fitting, technical setups, and safety adjustments for ski and snowboard equipment in a high-volume international resort. Provided direct customer support and resolved technical gear issues in English within a multicultural team during peak season pressure.
Game Audio Designer & Technical Implementation at Indie Game Projects
January 1, 2024 - Present
Designed sound effects and managed audio asset integration using Wwise with GitHub Desktop branch workflows. Built audio pipelines, adaptive music logic, and Wwise systems; troubleshot audio triggers and logic bugs to ensure seamless gameplay performance. In a separate project, programmed native Unity C# audio systems without middleware, handling dynamic layered music and custom triggers with end-to-end technical QA and balancing across hardware setups.
Rental Shop Clerk at Beech Mountain Resort
December 1, 2023 - March 31, 2024
Assisted international resort guests with equipment selection, custom fittings, and rapid issue resolution during peak hours, supporting smooth day-to-day operations in a resort environment.
On-Site Operations Staff at BAFICI, MICA, FIT, EVA Expo
January 1, 2022 - January 1, 2025
Assisted attendees, managed access control, and supported conference room logistics for international cultural/industry festivals and Argentina’s main gaming expo in Buenos Aires.

Education

Bachelor's Degree in Music & Technology at Universidad Nacional de Quilmes
February 1, 2022 - December 30, 2027
Focus on digital audio signal processing, programming logic, acoustics, psychoacoustics, and audio recording/mixing techniques. Current GPA: 9.28/10
Certificate in Game Audio at Image Campus
January 1, 2025 - January 1, 2025

Qualifications

Certificate in Game Audio (Image Campus)
January 1, 2025 - January 1, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Retail