I’m a game audio designer and technical sound professional from Buenos Aires, focused on building clean, reliable audio pipelines for interactive experiences. I work across middleware like Wwise and FMOD, as well as native Unity C# audio implementation—always pairing strong audio QA with disciplined version control to keep assets and triggers stable in real gameplay.
Outside of game audio, I’ve supported high-volume, international environments where technical accuracy and fast problem-solving matter. Whether I’m troubleshooting audio triggers/logic bugs or optimizing sound balancing across hardware setups, I enjoy translating technical audio details into smooth, user-friendly outcomes for teams and players.
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