Software Developer with 3.5+ years of experience building fast, interactive web applications, with a strong focus on game development and real-time user experiences. Experienced in creating game prototypes using Unity, with a growing interest in browser-based frameworks like Phaser for lightweight, accessible gameplay.
Skilled in developing responsive, touchscreen-friendly interfaces and implementing real-time data visualisation, feedback systems, and short-session gameplay loops. Strong experience with TypeScript, HTML5, and CSS3, alongside integrating APIs, handling local data storage, and optimising performance for fast load times and offline-capable applications.
Comfortable working on user-focused experiences that balance clarity and engagement, including flows such as scoring, leaderboards, and registration systems. A pragmatic and creative problem-solver who enjoys building intuitive, high-impact interactive products, with a strong personal interest in gaming and interactive design.
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