I'm Josiah Cuffley-Thorne, an Environment Artist with six years of industry experience. I have a keen eye for detail and realism, and I excel at creating believable, modular kit-based environments across low- to high-poly workflows, from block-out through lighting. I am proficient in Blender, Unreal Engine, Substance Painter/Designer, ZBrush, and Photoshop, enabling me to produce realistic interior and exterior environments and assets. I am a strong team player with proven ability to adapt quickly to new tools and pipelines, and I take ownership of my work to meet tight deadlines. I'm comfortable working remotely with clients and teams and am always eager to learn, innovate and push my craft.

Josiah Cuffley-Thorne

I'm Josiah Cuffley-Thorne, an Environment Artist with six years of industry experience. I have a keen eye for detail and realism, and I excel at creating believable, modular kit-based environments across low- to high-poly workflows, from block-out through lighting. I am proficient in Blender, Unreal Engine, Substance Painter/Designer, ZBrush, and Photoshop, enabling me to produce realistic interior and exterior environments and assets. I am a strong team player with proven ability to adapt quickly to new tools and pipelines, and I take ownership of my work to meet tight deadlines. I'm comfortable working remotely with clients and teams and am always eager to learn, innovate and push my craft.

Available to hire

I’m Josiah Cuffley-Thorne, an Environment Artist with six years of industry experience. I have a keen eye for detail and realism, and I excel at creating believable, modular kit-based environments across low- to high-poly workflows, from block-out through lighting. I am proficient in Blender, Unreal Engine, Substance Painter/Designer, ZBrush, and Photoshop, enabling me to produce realistic interior and exterior environments and assets.

I am a strong team player with proven ability to adapt quickly to new tools and pipelines, and I take ownership of my work to meet tight deadlines. I’m comfortable working remotely with clients and teams and am always eager to learn, innovate and push my craft.

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Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Senior Freelance 3D Artist at Q-Loc
January 1, 2025 - Present
Onboarded quickly to support a forthcoming content patch for Battlefield 6. Responsible for creating realistic 3D environments and assets, including block-outs, lighting, and modular kit-based construction across low- to high-poly workflows. Coordinated with design and outsourcing teams to deliver timely assets and iterate based on feedback, while taking ownership of tasks and maintaining reliable output under tight deadlines.
Freelance 3D Artist at Mighty Canvas
January 1, 2022 - January 1, 2025
Worked on multiple projects, improving artistic skills, time management, and self-discipline while delivering high-quality 3D assets. Learned to work independently and remotely with clients and teams, refining technical abilities and problem-solving skills.
Environment Artist at Codemasters (EA Sports)
January 1, 2020 - January 1, 2022
During time at Codemasters I had artistic ownership over several tracks. Liaised with design and outsourcing teams, wrote technical project documentation, and created outsourcing work plans while managing a small team of artists. Produced 3D models, textures and realistic world-building for WRC 2024.
Junior Environment Artist at Sumo Digital
January 1, 2019 - January 1, 2020
Worked on multiple projects, contributing to environment art workflows, collaborating with teams, and learning pipelines for Forza Horizon DLC projects.

Education

BA (Hons) Game Art Design at De Montfort University
January 1, 2015 - January 1, 2018
BTEC Game Art Design at City of Oxford College
January 1, 2013 - January 1, 2015
A Levels (Math, Physics, Art, Philosophy) at City of Oxford College
January 1, 2011 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet