I’m Josiah Cuffley-Thorne, an Environment Artist with six years of industry experience. I have a keen eye for detail and realism, and I excel at creating believable, modular kit-based environments across low- to high-poly workflows, from block-out through lighting. I am proficient in Blender, Unreal Engine, Substance Painter/Designer, ZBrush, and Photoshop, enabling me to produce realistic interior and exterior environments and assets.
I am a strong team player with proven ability to adapt quickly to new tools and pipelines, and I take ownership of my work to meet tight deadlines. I’m comfortable working remotely with clients and teams and am always eager to learn, innovate and push my craft.
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