Hi, I’m Jonella Wong—a founder, designer, and technologist with a passion for creating next-generation interactive experiences. I lead Yunagi Studio (formerly Kotatsu Gaming) in New York, where I blend software engineering, 3D art, and game design to craft immersive gameplay systems and open-world experiences. My work spans concept, production planning, and hands-on implementation, always with a focus on storytelling and player engagement. Before starting my own studio, I taught programming to K–12 students online, emphasizing practical game development with Java and object-oriented principles. I loved turning ideas into playable projects with tools like Stencyl, Greenfoot, and Scratch, and I enjoy mentoring others in tech and design. I’m driven by collaborative creation, continuous learning, and helping teams bring bold ideas to life.

Jonella Wong

Hi, I’m Jonella Wong—a founder, designer, and technologist with a passion for creating next-generation interactive experiences. I lead Yunagi Studio (formerly Kotatsu Gaming) in New York, where I blend software engineering, 3D art, and game design to craft immersive gameplay systems and open-world experiences. My work spans concept, production planning, and hands-on implementation, always with a focus on storytelling and player engagement. Before starting my own studio, I taught programming to K–12 students online, emphasizing practical game development with Java and object-oriented principles. I loved turning ideas into playable projects with tools like Stencyl, Greenfoot, and Scratch, and I enjoy mentoring others in tech and design. I’m driven by collaborative creation, continuous learning, and helping teams bring bold ideas to life.

Available to hire

Hi, I’m Jonella Wong—a founder, designer, and technologist with a passion for creating next-generation interactive experiences. I lead Yunagi Studio (formerly Kotatsu Gaming) in New York, where I blend software engineering, 3D art, and game design to craft immersive gameplay systems and open-world experiences. My work spans concept, production planning, and hands-on implementation, always with a focus on storytelling and player engagement.

Before starting my own studio, I taught programming to K–12 students online, emphasizing practical game development with Java and object-oriented principles. I loved turning ideas into playable projects with tools like Stencyl, Greenfoot, and Scratch, and I enjoy mentoring others in tech and design. I’m driven by collaborative creation, continuous learning, and helping teams bring bold ideas to life.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Japanese
Intermediate

Work Experience

Founder/Owner at Unagi Studio (formerly Kotatsu Gaming)
September 1, 2020 - Present
Led the founding and rebranding of an indie game studio, guiding strategic shift toward next-generation interactive experiences; oversaw end-to-end development from concept to production planning for original titles Chains of Fate and Catenat:Eon; combined technical engineering with creative storytelling and product vision; managed production workflows and implementation; produced 3D assets in Blender/Maya for Unity integration.
Online Coding Instructor at Coding4Youth
November 1, 2018 - September 1, 2019
Delivered virtual coding instruction to K–12 students via Google Hangouts focusing on application and game development using Java and OOP; developed and deployed interactive coding projects using platforms such as Stencyl, Greenfoot, and Scratch; designed and customized individualized lesson plans based on student progress for adaptive learning paths and improved retention of technical concepts.

Education

B.S. Computer Science at St. John's University, Queens, NY
August 1, 2015 - May 1, 2019
B.S. Computer Science at St. John’s University
August 1, 2015 - May 1, 2019

Qualifications

Figma, Sketch & Miro for UX Design - Coursera
January 1, 2026 - April 1, 2026
Foundations of User Experience (UX) Design - Google
January 1, 2026 - April 1, 2026
Foundation in Geneos Certification - ITRS
January 1, 2026 - April 1, 2026
ITIL Foundation Certification - PeopleCert
January 1, 2020 - April 1, 2026
Figma, Sketch & Miro for UX Design
January 1, 2026 - April 1, 2026
Foundations of User Experience (UX) Design
January 1, 2026 - April 1, 2026
Foundation in Geneos Certification - ITRS
January 1, 2026 - April 1, 2026
ITIL Foundation Certification
January 1, 2020 - April 1, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education