Hi, I’m Siarhei Tkachenka—a composer and sound designer with a long-running background in electronic music since 2009. Since 2019, I’ve focused on cinematic and interactive audio for games, creating atmospheric, emotional, and narrative-driven soundscapes that blend electronic production with cinematic composition techniques.

Siarhei Tkachenka

Hi, I’m Siarhei Tkachenka—a composer and sound designer with a long-running background in electronic music since 2009. Since 2019, I’ve focused on cinematic and interactive audio for games, creating atmospheric, emotional, and narrative-driven soundscapes that blend electronic production with cinematic composition techniques.

Available to hire

Hi, I’m Siarhei Tkachenka—a composer and sound designer with a long-running background in electronic music since 2009.

Since 2019, I’ve focused on cinematic and interactive audio for games, creating atmospheric, emotional, and narrative-driven soundscapes that blend electronic production with cinematic composition techniques.

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Experience Level

Language

German
Advanced
English
Beginner
Belarusian
Fluent
Russian
Fluent

Work Experience

Music composer sound designer at Alien Intelligence UAB
March 1, 2019 - September 1, 2024
POST SCRIPTUM – CTG Composer / Sound Designer – Early Access Game Project- Composed and designed original music and atmospheric sound design- Developed cinematic direction for gameplay and trailers- Created immersive audio identity for the project The Wicked Days Composer / Sound Designer- Created cinematic and atmospheric sound elements- Designed tension-based gameplay audio layers- Focused on immersive environmental storytelling

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Other
    paper Post Scriptum CTG: Collectible Token Game

    https://store.steampowered.com/app/1189650/Post_Scriptum_CTG_Collectible_Token_Game/

    Post Scriptum Collectible Token Game is a turn based strategy game, which is one of the entertainments that patrons have in taverns of the gloomy post-apocalyptic world Post Scriptum. The game is based on creating your own army of collectible coins, that turn into formidable warriors on the playing field
    The soundtrack builds an atmospheric sound world shaped around the idea of aftermath — a space where events have already unfolded, yet their emotional and narrative echoes remain present.

    The music moves between minimal ambient textures and more intense, rhythm-driven moments, supporting exploration, tension, and dramatic progression within the game. Each track functions as part of a cohesive sonic environment, designed to enhance immersion and deepen the player’s connection to the world of CTG.