I’m a Lead/Senior Unreal Engine Developer with over 10 years of game development experience, specializing in gameplay architecture (GAS), core mechanics, subsystems, and performance optimization across PC, consoles, VR, and mobile. I’ve led technical teams, designed scalable systems using C++, Blueprints, and custom node creation, and helped publish titles on Steam and the Epic Games Store. I’m proficient in OOP and SOLID principles, and I’ve driven full-cycle development from prototyping to launch, with a track record of improving performance and delivering robust gameplay features. I thrive on mentoring developers, solving bottlenecks, and delivering high-quality, performance-focused experiences.
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