I'm a Lead/Senior Unreal Engine Developer with over 10 years of game development experience, specializing in gameplay architecture (GAS), core mechanics, subsystems, and performance optimization across PC, consoles, VR, and mobile. I’ve led technical teams, designed scalable systems using C++, Blueprints, and custom node creation, and helped publish titles on Steam and the Epic Games Store. I’m proficient in OOP and SOLID principles, and I’ve driven full-cycle development from prototyping to launch, with a track record of improving performance and delivering robust gameplay features. I thrive on mentoring developers, solving bottlenecks, and delivering high-quality, performance-focused experiences.

Dima Bilskyi

I'm a Lead/Senior Unreal Engine Developer with over 10 years of game development experience, specializing in gameplay architecture (GAS), core mechanics, subsystems, and performance optimization across PC, consoles, VR, and mobile. I’ve led technical teams, designed scalable systems using C++, Blueprints, and custom node creation, and helped publish titles on Steam and the Epic Games Store. I’m proficient in OOP and SOLID principles, and I’ve driven full-cycle development from prototyping to launch, with a track record of improving performance and delivering robust gameplay features. I thrive on mentoring developers, solving bottlenecks, and delivering high-quality, performance-focused experiences.

Available to hire

I’m a Lead/Senior Unreal Engine Developer with over 10 years of game development experience, specializing in gameplay architecture (GAS), core mechanics, subsystems, and performance optimization across PC, consoles, VR, and mobile. I’ve led technical teams, designed scalable systems using C++, Blueprints, and custom node creation, and helped publish titles on Steam and the Epic Games Store. I’m proficient in OOP and SOLID principles, and I’ve driven full-cycle development from prototyping to launch, with a track record of improving performance and delivering robust gameplay features. I thrive on mentoring developers, solving bottlenecks, and delivering high-quality, performance-focused experiences.

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Language

English
Fluent
Ukrainian
Fluent
Russian
Advanced
Bulgarian
Beginner

Work Experience

Senior Unreal Developer at Globaldev Group
July 1, 2025 - February 1, 2026
Architected and created core gameplay systems using C++, custom subsystems, interacting actors and actor components. Implemented world-to-inventory pickup mechanics and designed a flexible inventory system supporting advanced drag-and-drop operations. Supported the design team in a Technical Designer capacity, resolving complex bottlenecks and optimizing workflows to speed feature delivery by 20%.
Senior Unreal Developer at The3rd.one Group
March 1, 2025 - June 1, 2025
Spearheaded performance optimization initiatives for a project featuring 70 active characters simultaneously. Successfully improved overall game performance by over 50% through rigorous CPU/GPU profiling and resolving critical FPS drops.
Unreal Technical Lead at Program-Ace
August 1, 2023 - February 1, 2025
Led a technical team of 4 specialists, managed task distribution, project estimation, client communications, code reviews and conducted technical interviews for new hires. Directed robust core mechanics utilizing C and Blueprints, integrating AI tools like InworldAI and CanvAI with Metahuman (to cut animation iteration time by 30%). Shipped the end-to-end publishing pipeline for the Epic Games Store.
Unreal Gameplay Developer at RuckusDev
October 1, 2022 - April 1, 2023
Developed complex gameplay mechanics and conducted extensive CPU/GPU performance optimization for a high-profile, unannounced project.
Gameplay Programmer at Jaw Drop Games
August 1, 2021 - October 1, 2022
Prototyped and engineered core gameplay mechanics heavily utilizing GAS, GA, GE, Attribute Sets, and Gameplay Cues. Constructed complex multiplayer-ready systems including dynamic collision, hiding spots, cover peeking, crouching, leaning, vaulting, climbing, motion sensor, throwing with multiplayer collision, and stealth mechanics.
Middle Unreal Gameplay / Developer at Program-Ace
October 1, 2020 - August 1, 2021
Worked on scalable gameplay abilities using GAS, C, and Blueprints; executed critical bug fixing and stability improvements prior to release.
Solo Developer / Lead at Own Business
November 1, 2019 - April 1, 2020
Independent architected a startup VR game, handling full-cycle development from initial design and programming to final builds.
Middle Unreal Developer at XMOD INDUSTRIES
June 1, 2019 - October 1, 2019
Engineered gameplay mechanics, Blueprints, and 3D UI systems for interactions.
Unreal Developer at AVRspot
November 1, 2017 - April 1, 2019
Developed core mechanics, interactions, simulations, architectural visualizations, products and prototypes. Project demos included Jaguar FPace AR/VR, A VRspot office, VR Manager.
Game Designer at Ms-status
April 1, 2015 - September 1, 2015
Designed core gameplay systems and created rapid blueprint prototypes, establishing the foundational design documents for further development. Project demos referenced in portfolio.
Middle Unreal Gameplay/Developer at Program Ace
October 1, 2020 - August 31, 2021
Worked on scalable gameplay abilities using GAS, C, and Blueprints; performed critical bug fixing and stability improvements prior to release.

Education

Master's Degree at State University 'Lviv Polytechnic'
January 1, 2017 - January 1, 2019
Bachelor's Degree at State University 'Lviv Polytechnic'
January 1, 2014 - January 1, 2017
Junior Specialist at Technical College, 'Lviv Polytechnic'
January 1, 2010 - January 1, 2014
Master's Degree, Artificial Intelligence Systems (with honours) at State University 'Lviv Polytechnic'
January 1, 2017 - December 31, 2019
Bachelor's Degree, Computer Science at State University 'Lviv Polytechnic'
January 1, 2014 - December 31, 2017
Junior Specialist, Software Development at Technical College, 'Lviv Polytechnic'
January 1, 2010 - December 31, 2014

Qualifications

Udemy Unreal Multiplayer Master
January 11, 2030 - April 16, 2026
Udemy Math For Video Games
January 11, 2030 - April 16, 2026
Udemy Unreal VR Dev: Make VR
January 11, 2030 - April 16, 2026
Udemy Unreal Engine 4 Course by Christopher Murphy
January 11, 2030 - April 16, 2026
Unreal Multiplayer Master
January 11, 2030 - April 16, 2026
Math For Video Games
January 11, 2030 - April 16, 2026
Unreal VR Dev: Make VR
January 11, 2030 - April 16, 2026
Unreal Engine 4 Course by Christopher Murphy
January 11, 2030 - April 16, 2026
Udemy Unreal Engine Courses
January 11, 2030 - April 16, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education