I'm an Unreal Engine artist with 5+ years of experience building real-time environments, PBR-textured assets, and optimized pipelines for gaming, automotive, and interactive media. I specialize in high-low poly modeling, baking, and producing production-ready assets. Proficient in Unreal Engine 4/5, Substance Painter/Designer, Maya, and ZBrush, I deliver immersive visuals, props, and modular kits for interactive experiences and marketing campaigns. I'm a collaborative designer who thrives in environments, with art, design, teams.

Leroy M. Simpkins

I'm an Unreal Engine artist with 5+ years of experience building real-time environments, PBR-textured assets, and optimized pipelines for gaming, automotive, and interactive media. I specialize in high-low poly modeling, baking, and producing production-ready assets. Proficient in Unreal Engine 4/5, Substance Painter/Designer, Maya, and ZBrush, I deliver immersive visuals, props, and modular kits for interactive experiences and marketing campaigns. I'm a collaborative designer who thrives in environments, with art, design, teams.

Available to hire

I’m an Unreal Engine artist with 5+ years of experience building real-time environments, PBR-textured assets, and optimized pipelines for gaming, automotive, and interactive media. I specialize in high-low poly modeling, baking, and producing production-ready assets. Proficient in Unreal Engine 4/5, Substance Painter/Designer, Maya, and ZBrush, I deliver immersive visuals, props, and modular kits for interactive experiences and marketing campaigns.

I’m a collaborative designer who thrives in environments, with art, design, teams.

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Language

Work Experience

3D Specialist at 3DEXCITE / Dassault Systèmes
February 1, 2022 - January 1, 2025
Created optimized assets for real-time rendering and integrated them into Unreal Engine 5 environments. Built props, modular kits, and shaders supporting interactive marketing experiences. Applied PBR texturing workflows using Substance Painter/Designer for high-quality automotive visualization. Developed materials and lighting setups for immersive and photorealistic scenes. Delivered production-ready 3D models for Buick Encore GX and Buick Envision campaigns.
Data Prep Designer at Nissan North America
January 1, 2021 - January 1, 2022
Prepared 3D assets and optimized topology for real-time Unreal Engine integration. Contributed to lighting and material setups for interactive vehicle showroom and VR applications. Ensured accurate UV layouts and texture maps for PBR workflow consistency. Supported marketing projects including the 2021 Nissan Super Bowl Commercial.
3D Modeler (Contract) at Mackevision
June 1, 2019 - December 1, 2020
Modeled props and high-quality assets optimized for interactive and real-time rendering projects. Applied PBR texturing and efficient topology practices for performance in Unreal Engine environments. Utilized Maya and ZBrush for modeling and Substance Painter for material workflows.
3D Artist at College for Creative Studies (Freelance Projects)
January 1, 2017 - December 1, 2018
Created stylized and realistic 3D props and environments for interactive projects. Built modular kits and assembled scenes inside Unreal Engine. Applied advanced texturing techniques to ensure assets met AAA quality standards.

Education

Bachelor of Fine Arts in Game Design at College for Creative Studies
January 1, 2013 - January 1, 2018
Associate Degree in Graphic Design at Henry Ford College
January 1, 2009 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Manufacturing, Professional Services