Architect and Lead 3D Developer with over 15 years of experience specializing in high-fidelity, interactive Unreal Engine 5 platforms for the AECO industry. Expert in building large-scale walkable environments and ‘Visual Twins’, with a deep mastery of Blueprints for creating complex interactive systems like material switching, object toggling, and in-world UI. Combines architectural rigor with Python-driven automation and AI-assisted workflows to optimize performance in massive scenes without compromising photorealism. Proven track record delivering high-stakes projects for US-based firms and leading academic innovation in digital representation.
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