Available to hire
Hi, I’m Caleb Obeng, a game designer and software engineer who enjoys turning complex problems into delightful user experiences. I blend strong programming skills with creative design to build reliable tools and engaging games, from naval software at NAVSEA to indie projects like Slime 64.
I am always learning and collaborating across disciplines, using Agile practices and modern tooling to ship features that matter. I’m excited to bring my curiosity, technical skills, and storytelling mindset to new challenges in game development and software design.
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Language
Amharic
Beginner
Javanese
Beginner
Work Experience
Software Engineer at Naval Surface Warfare Center, Carderock Division (NAVSEA)
August 1, 2020 - September 1, 2025Maintained and updated the Integrated Structural Design Environment (ISDE) software used to design naval ships. Fixed bugs, rewrote code, and improved ISDE features for better user experience. Integrated Squish automated GUI testing into daily workflow to support ISDE tests. Created instructional documents and test scripts using Boost to perform regression testing. Conducted research using ISDE software to compare ship metrics to guide durable ship design. Integrated Agile methodologies with Azure DevOps and GitHub to improve team efficiency. Collaborated with ship designers and engineers to implement requested features based on user feedback.
Game Designer at Slime 64
August 1, 2019 - PresentCreated a nostalgic N64-styled 3D platformer game as game designer and level designer with over 5000 Steam wishlists. Developed the project using Unity and C# and HacknPlan to organize development. Presented the game to stakeholders and consumers at 5+ conventions on the East Coast. Designed engaging level designs incorporating tactics deployed by top-selling platformers. Innovated on the ability progression system by tying powers to specific buttons learned out of order. Published a demo to Steam, Slime 64: Slimes of the World, providing exclusive content before the full game.
Education
Master of Arts in Game Design at Lindenwood University
January 11, 2030 - May 1, 2023Bachelor of Science in Computer Science at Stevens Institute of Technology
January 11, 2030 - May 1, 2020Qualifications
Industry Experience
Gaming, Software & Internet, Government, Media & Entertainment
Experience Level
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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