I’m Danka, a creative and detail-driven Level Designer with a background in Animation and Visual Effects. I blend 2D/3D art, animation, sound, and video to craft immersive atmospheres, guiding projects from concept to final delivery and collaborating across disciplines. My work spans pre-production through final delivery, leveraging a multidisciplinary approach to build expressive worlds that enhance player experience and emotional engagement. I thrive in collaborative environments, focusing on visual storytelling, atmosphere, and user/viewer engagement. I enjoy turning ideas into polished assets using Blender, Houdini, and the Adobe Suite, while also exploring UI and motion graphics to support narrative experiences and seamless gameplay or media experiences.

Danka Uherová

I’m Danka, a creative and detail-driven Level Designer with a background in Animation and Visual Effects. I blend 2D/3D art, animation, sound, and video to craft immersive atmospheres, guiding projects from concept to final delivery and collaborating across disciplines. My work spans pre-production through final delivery, leveraging a multidisciplinary approach to build expressive worlds that enhance player experience and emotional engagement. I thrive in collaborative environments, focusing on visual storytelling, atmosphere, and user/viewer engagement. I enjoy turning ideas into polished assets using Blender, Houdini, and the Adobe Suite, while also exploring UI and motion graphics to support narrative experiences and seamless gameplay or media experiences.

Available to hire

I’m Danka, a creative and detail-driven Level Designer with a background in Animation and Visual Effects. I blend 2D/3D art, animation, sound, and video to craft immersive atmospheres, guiding projects from concept to final delivery and collaborating across disciplines. My work spans pre-production through final delivery, leveraging a multidisciplinary approach to build expressive worlds that enhance player experience and emotional engagement.

I thrive in collaborative environments, focusing on visual storytelling, atmosphere, and user/viewer engagement. I enjoy turning ideas into polished assets using Blender, Houdini, and the Adobe Suite, while also exploring UI and motion graphics to support narrative experiences and seamless gameplay or media experiences.

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Language

Slovak
Fluent
Czech
Advanced
English
Advanced
Spanish; Castilian
Beginner

Work Experience

UI Designer at AI-focused Insurance Startup
March 1, 2024 - May 1, 2024
Developed a comprehensive UI style guide; designed responsive web components; led graphic design, including vector illustrations; created multiple logo variations; designed and developed a character for an AI demo, including turnaround views.
Intern at Ed Laroche
October 1, 2022 - May 1, 2023
Developed a communication strategy for Eastern Europe; assisted with motion graphics and video editing; contributed to the creation of promotional materials.

Education

BcA at Prague School of Creative Communication
January 1, 2022 - January 1, 2026
Promotional Visual Arts at Secondary School of Applied Arts J. Vydra
January 1, 2018 - January 1, 2022
BcA at Prague School of Creative Communication
January 1, 2022 - January 1, 2026
Promotional Visual Arts at Secondary School of Applied Arts J. Vydra, Slovakia
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Software & Internet, Professional Services, Other, Gaming