I’m Danka, a creative and detail-driven Level Designer with a background in Animation and Visual Effects. I blend 2D/3D art, animation, sound, and video to craft immersive atmospheres, guiding projects from concept to final delivery and collaborating across disciplines. My work spans pre-production through final delivery, leveraging a multidisciplinary approach to build expressive worlds that enhance player experience and emotional engagement.
I thrive in collaborative environments, focusing on visual storytelling, atmosphere, and user/viewer engagement. I enjoy turning ideas into polished assets using Blender, Houdini, and the Adobe Suite, while also exploring UI and motion graphics to support narrative experiences and seamless gameplay or media experiences.
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