Piotr Fus

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
German
Beginner
Polish
Fluent

Work Experience

Principal UI Programmer at Omeda Studios Ltd
December 1, 2023 - Present
Predecessor (PC/Xbox/PS4/5); Unreal Engine 5; implementing performance oriented UI/UX in collaboration with UI/UX design; GPU/CPU profiling; frame time optimization.
Principal UI Programmer at Improbable Worlds Ltd.
November 1, 2022 - December 1, 2023
Metaverse platform SDK based on UE5; implementing real-time user interaction visualization and tools for metaverse (both for clients and operators/administrators).
Senior UI/UX Programmer at NUKKLEAR GmbH
June 1, 2016 - November 1, 2022
UI/UX programming for multiple games (Dune Awakening by Funcom, UE4/UE5 since 2021; Comanche in 2020; Pocket Starships).
Senior UI Programmer at Bigpoint Berlin
May 1, 2015 - June 1, 2016
UI programming for Game of Thrones Online; Flash/AS3; C++.
GUI Programmer at Funcom Oslo AS
November 1, 2013 - May 1, 2015
Lego Minifigures; C++; Flash/AS3; Visual Studio 2012.
UI Programmer at Epic Games Poland
August 1, 2012 - November 1, 2013
C++, Adobe Flash, UnrealScript; sample games (Slate UI); engine tools (behavior tree editor) for Unreal Engine 4.
Software Engineer at Mobica Limited
January 1, 2010 - January 1, 2012
C#, C/C++; Android, Windows Mobile, Bada; UI for mobile content and code creation IDE (SVG+Javascript); C# 2.0, native C/C++ libs.
Software Engineer at INTERsoft/ArCADiasoft
January 1, 2006 - January 1, 2010
GUI with .NET C#, C/C++ using WinAPI, MFC; ArCADia IntelliCAD project (C/C++ MFC/WinAPI); I.T.I. project (.NET C# 2.0/3.5); custom controls; documents saving system and functionality.

Education

Master's degree at Technical University of Lodz
January 1, 2004 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet