Hi, I’m Choonie Chang, a product designer specializing in B2B enterprise systems, AI-driven products, and cross-functional team leadership. I enjoy translating complex logic and data into intuitive, user-centered designs that reduce cognitive load and drive business results. In my work, I bridge the gap between technical concepts like energy, staking, and on-chain execution and practical financial products while leading design systems, mentoring teams, and delivering measurable improvements in engagement and revenue.

Choonie Chang

Hi, I’m Choonie Chang, a product designer specializing in B2B enterprise systems, AI-driven products, and cross-functional team leadership. I enjoy translating complex logic and data into intuitive, user-centered designs that reduce cognitive load and drive business results. In my work, I bridge the gap between technical concepts like energy, staking, and on-chain execution and practical financial products while leading design systems, mentoring teams, and delivering measurable improvements in engagement and revenue.

Available to hire

Hi, I’m Choonie Chang, a product designer specializing in B2B enterprise systems, AI-driven products, and cross-functional team leadership. I enjoy translating complex logic and data into intuitive, user-centered designs that reduce cognitive load and drive business results.

In my work, I bridge the gap between technical concepts like energy, staking, and on-chain execution and practical financial products while leading design systems, mentoring teams, and delivering measurable improvements in engagement and revenue.

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Work Experience

Senior Product Designer at TTOS
May 1, 2024 - Present
Led end-to-end design of a Web3 energy leasing platform, defined a dual-layer architecture to decouple business logic from on-chain execution, resolving a critical logic conflict in order matching with visual flowcharts. Reduced communication costs by 80%, established development gold standard, and designed a liquidity buffer to address cold-start for small investors, achieving near 100% order success and stabilizing 50-80 daily B2B transactions. Created user stories and managed sprint backlog, translating blockchain concepts into user-friendly financial products.
Art Director at Cowbay Entertainment
January 1, 2021 - December 31, 2024
Led game art direction including character design, game UI, and visual effects. Managed asset production, set art style guidelines, and provided animation instructions for external vendors.
Visual Designer at VIVA GAMES
January 1, 2019 - December 31, 2021
Transformed 50 traditional slot machines into digital experiences for web and mobile. Defined dynamic production specs, managed four external collaborators, and delivered the project two months ahead of deadline.
Senior UI/UX Designer at ICS Games
August 1, 2017 - March 31, 2019
Built a scalable multi-brand design system with a twin-layer framework to support B2B/B2C products across PC, web, and app. Pioneered design-to-code automation via a design tokens pipeline, enabling a single source of truth and reducing manual CSS errors. Achieved zero-setup for new projects, saving 1-2 weeks per product line.
Product Designer at Viscovery
October 1, 2016 - July 31, 2017
Defined AI product strategy, identified three personas, and launched the Video Ad Spot Recognition Platform. Designed interfaces for AI outputs to reduce cognitive load and simplify decision-making workflows. Redesigned the video management system with asynchronous upload and batch processing. Introduced Design as Spec to align PM, RD, and Sales during MVP chaos.
Design Lead at Accuvally Inc.
July 1, 2015 - March 31, 2016
Led a 3-person design team, unified design standards, and developed the company’s design language. Conducted user research and usability testing with event organizers; translated pain points into prioritized design improvements.
UI/UX Designer at Accuvally Inc.
September 1, 2014 - July 31, 2015
Led UX for Accupass Manager, a B2B admin interface. Transformed complex event data into a clear, low-friction interface; redesigned the ticket purchase process, elevating app rankings. Introduced a UI pattern system to standardize workflow and improve team efficiency.
Game Artist at FingerRockz
September 1, 2012 - August 31, 2014
Participated in 9 game projects, with two titles reaching number one in iOS game rankings.
Project Manager at Tronpy Games
December 1, 2011 - May 31, 2012
Managed schedules between art and RD teams and designed the company’s official website.

Education

Bachelor's degree at National Taiwan University (NTU)
January 1, 2006 - January 1, 2009

Qualifications

Add your qualifications or awards here.

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