Hi, I’m Yuna Yin. I’m a 2D Game Artist and Illustrator with 15 years of experience across slot games, mobile, RPG, and PC. I thrive on turning creative ideas into engaging game worlds and I love building cohesive visual styles, asset systems, and storytelling visuals from concept to production. I enjoy cross-team collaboration and establishing art pipelines that keep projects on schedule and on style. I’m comfortable working in multiple styles—from stylized to realistic and anime-inspired—and I aim to craft emotionally engaging visuals that resonate with players.

Yuna Yin

Hi, I’m Yuna Yin. I’m a 2D Game Artist and Illustrator with 15 years of experience across slot games, mobile, RPG, and PC. I thrive on turning creative ideas into engaging game worlds and I love building cohesive visual styles, asset systems, and storytelling visuals from concept to production. I enjoy cross-team collaboration and establishing art pipelines that keep projects on schedule and on style. I’m comfortable working in multiple styles—from stylized to realistic and anime-inspired—and I aim to craft emotionally engaging visuals that resonate with players.

Available to hire

Hi, I’m Yuna Yin. I’m a 2D Game Artist and Illustrator with 15 years of experience across slot games, mobile, RPG, and PC. I thrive on turning creative ideas into engaging game worlds and I love building cohesive visual styles, asset systems, and storytelling visuals from concept to production.

I enjoy cross-team collaboration and establishing art pipelines that keep projects on schedule and on style. I’m comfortable working in multiple styles—from stylized to realistic and anime-inspired—and I aim to craft emotionally engaging visuals that resonate with players.

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Language

English
Fluent

Work Experience

Senior Artist at Gold Coin Studios (Games Global Partner)
September 1, 2023 - December 1, 2024
Own end-to-end visual development for slot game projects from concept to final release; define artistic vision and quality standards; design and execute art assets including symbols, characters, backgrounds, logos, UI, layout, and animation; collaborate with cross-functional teams; establish pipelines and provide in-game art support.
Senior Illustrator at Aristocrat / BIG FISH CASINO
August 1, 2022 - July 1, 2024
Produced polished visual assets for Jackpot Magic Slots across multiple art directions; designed host character system; created concept sketches and explorations to define art direction; maintained visual harmony with cross-functional teams; facilitated knowledge sharing and workflow optimization using AI tools.
Freelance Artist at Freelance / Various global studios and IPs
September 1, 2016 - Present
Delivered art and design for global studios and IPs, including building upgrades and background concepts for Monopoly GO!, costume and VFX design for DOTA2 heroes, and character/icon art for mobile titles; created a wide range of assets (characters, scenes, props, icons).
Art Teacher at Self-employed / YouTube / Elementary Schools in Austin
January 1, 2020 - December 1, 2023
Taught kids and adults online and on-site art classes; created educational content and tutorials.
Art Lead / Senior Character Designer / World Building at Shanghai Heart Link Technology Co., Ltd
January 1, 2015 - September 1, 2016
Led art direction for ICE AGE (SLG), Orc Project (RPG), Sea Battle (MOBA), and Fantasy City (RPG); established style and quality standards; designed characters, creatures, icons, and marketing illustrations; collaborated with UI/game designers; managed licensing feedback.
Character Artist / Concept Artist at Shanghai Kinte Technology Co., Ltd.
March 1, 2013 - September 1, 2014
Designed characters, dragons, architecture, and environments for Seven Dragons (RPG); created detailed bust paintings and illustrations for card-based systems; designed game logo and visual identity assets.
Game Artist / Art Designer at SNDA Games (Shanda)
October 1, 2011 - March 1, 2013
Produced rapid concept sketches and visual materials for Bright Era Online; collaborated with game designers to visualize gameplay and systems; supported multiple internal projects with animation, effects, and post-polish design.
Character Artist / Storyboard Designer / Video Editor at Aurogon Info & Tech (Shanghai)
July 1, 2009 - September 1, 2011
Designed storyboards and shot compositions for in-game cinematics and QTEs; created characters, props, and environment art including 3D animation and FX; produced promotional videos and marketing trailers.
Animator / Storyboard Designer at Dalian Bo Tao Culture Tech Co., Ltd.
January 1, 2008 - January 1, 2009
Produced 2D animation in-betweens and advertising storyboards; painted textures for 3D models and supported production rendering.
Freelance Artist at Self-Employed
September 1, 2016 - Present
Delivered art and design for global studios and IPs, including Monopoly GO! (building upgrades and background concepts), DOTA2 (costume and VFX design for existing heroes), and IGG (character and icon art for mobile titles). Created a wide range of art assets: characters, scenes, props, and icons.
Art Teacher at Self-Employed / Online & Local (Austin teaching roles)
January 1, 2020 - December 1, 2023
Taught kids and adults online and on-site art classes; produced YouTube teaching content (YouTube channel linked in portfolio) and served as an art teacher in elementary schools in Austin, Texas.
Art Lead / Senior Character Designer / World Building at Shanghai Heart Link Technology Co., Ltd.
January 1, 2015 - September 1, 2016
Led the art direction for ICE AGE (SLG), Orc Project (RPG), Sea Battle (MOBA), and Fantasy City (RPG). Established style and quality standards for multiple mobile projects. Provided creative design for characters, creatures, icons, and marketing illustrations. Collaborated with UI designers, game designers, and technical artists to unify aesthetics. Managed feedback and approvals with overseas IP licensors.

Education

Bachelor’s Degree in Visual Art (Graphic Design) at Dalian University of Technology, China
January 1, 2004 - January 1, 2008
Bachelor's Degree in Visual Art (Graphic Design) at Dalian University of Technology
January 1, 2004 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education