Hi, I’m Natalie Marin Ho, a writer and narrative designer with 15+ years in digital media and 7+ years in XR. I specialize in world-building, story development, UX writing, and collaborative production to create immersive experiences. I love shaping character arcs, narrative systems, and player-driven storytelling across games and XR installations. I’ve led cross-disciplinary teams across studios and indie projects, guiding narrative design from concept through production in Unity/XR pipelines. I’m excited to craft engaging experiences for Quest 3 and beyond, and to continue blending narrative craft with cutting-edge immersive technology.

Natalie Marin Ho

Hi, I’m Natalie Marin Ho, a writer and narrative designer with 15+ years in digital media and 7+ years in XR. I specialize in world-building, story development, UX writing, and collaborative production to create immersive experiences. I love shaping character arcs, narrative systems, and player-driven storytelling across games and XR installations. I’ve led cross-disciplinary teams across studios and indie projects, guiding narrative design from concept through production in Unity/XR pipelines. I’m excited to craft engaging experiences for Quest 3 and beyond, and to continue blending narrative craft with cutting-edge immersive technology.

Available to hire

Hi, I’m Natalie Marin Ho, a writer and narrative designer with 15+ years in digital media and 7+ years in XR. I specialize in world-building, story development, UX writing, and collaborative production to create immersive experiences. I love shaping character arcs, narrative systems, and player-driven storytelling across games and XR installations.

I’ve led cross-disciplinary teams across studios and indie projects, guiding narrative design from concept through production in Unity/XR pipelines. I’m excited to craft engaging experiences for Quest 3 and beyond, and to continue blending narrative craft with cutting-edge immersive technology.

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Language

English
Fluent
Portuguese
Intermediate

Work Experience

Narrative Designer & Producer at Mycelium
January 1, 2025 - Present
Narrative design, world building, and user experience leadership for XR and indie games; world-building for immersive experiences; leading cross-disciplinary teams; developing narratives, scripting, and production pipelines in Unity/XR contexts. Ongoing work including a monthly newsletter on narrative design practice, tools, techniques, and resources.
XR Mentor at XR Mentor (Board AYE I)
January 1, 2025 - December 31, 2026
Narrative and UX guidance for artists commissioned to develop first-time XR installations for the Perth Institute of Contemporary Art.
Narrative Mentor & Technical Producer at Boodjar
January 1, 2023 - Present
Narrative mentoring and technical production for AR installations and location-based experiences; coordinating cross-disciplinary teams to deliver AR works.
AR Developer at You Can Never Touch Your Shadow
January 1, 2022 - Present
Developer and collaborator on AR art installations with First Nations artists for BLEED festival projects; responsible for AR content and technical development.
Writer & Narrative Designer at Freelance
January 1, 2022 - Present
Narrative design, world-building, story development, writing, editing, and consulting for XR and indie games; monthly newsletter on narrative design practice, tools, techniques, and resources.
Creative Director at Voyantar
January 1, 2017 - Present
Designing narrative-driven AR/MR experiences for cultural and creative industries.
Copywriter / Digital Content / UX
January 1, 2011 - January 1, 2016
Copywriting, digital content creation, and UX work across multiple roles (2011-2016).
XR Hackathon Coordinator at Perth Institute of Contemporary Art
January 1, 2021 - December 31, 2022
Coordinated XR Hackathons for Perth Institute of Contemporary Art as part of cross-institutional creative technology initiatives.
Narrative Advisor & Producer at VR Documentary
January 1, 2026 - Present
Narrative design, story structure, character development, user experience and VR technology development for VR documentary projects.
Narrative Designer & Producer at Ycelium
January 1, 2025 - Present
Lead narrative design and writing for XR projects, world-building, story development, and UX writing; collaborate with cross-functional teams to integrate narrative into Unity/XR pipelines.
Narrative Advisor at Indie Games
January 1, 2024 - Present
Provided narrative design guidance, story structure, character development, and user experience for multiple indie titles in development.
Freelance Narrative Designer & Writer at Freelance XR / Indie Games
January 1, 2022 - Present
Freelance narrative design, world-building, story development, writing, editing, and consulting for XR and indie games; monthly newsletter on narrative design practice, tools, techniques, and resources.
Narrative Mentor & UX Guidance at Perth Institute of Contemporary Art
January 1, 2024 - Present
Narrative mentorship and UX guidance for artists commissioned to develop first-time XR installations.

Education

Bachelor of Science (Psychology/ Anthropology) at Curtin University
January 11, 2030 - April 11, 2026
Master of International Relations at University of Western Australia
January 11, 2030 - April 11, 2026
Bachelor of Science (Psychology / Anthropology) at Curtin University
January 11, 2030 - April 11, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Software & Internet, Professional Services