I am Wang Shuzheng, a master student of Hamburg University of Technology. I’ve loved playing games since I was a child and I enjoy studying game mechanics and numerical designs. The games I preferred including RTS(Warcraft 3, red alert), flight-simulator(Warthunder, IL-2) and Board games[Catan, war of three kingdom(a famous Chinese card game)]. In May 2023, I released my Indie Games “2D Dogfight” on steam(Website not available. Sign in: https://www.twine.net/signup which is developed in Java and my own engine. I gained a lot from this game, not only financially, but also experience in developing and marketing indie games. In the same year, I started learning Unity and tried developing some experimental projects. I am now familiar with the various functions of the Unity engine (including basic sprites, UI, animation, bone rigging, and particle generators). Thus, I am very confident in my game development abilities and hope to make my contribution to a great game project.
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Designed and developed a game entirely in Java, including physics, rendering, and game logic.
Implemented core mechanics (aircraft and missile physics, collision detection, AI opponents,
In-game editor, LAN P2P). Deployed and published on Steam platform, managing full release
cycle (development, testing, publishing, marketing). Gained experience with game
monetization, user feedback iteration, and indie game publishing workflow.
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