Wang Shuzheng

Available to hire

I am Wang Shuzheng, a master student of Hamburg University of Technology. I've loved playing games since I was a child and I enjoy studying game mechanics and numerical designs.

About

I am Wang Shuzheng, a master student of Hamburg University of Technology. I’ve loved playing games since I was a child and I enjoy studying game mechanics and numerical designs. The games I preferred including RTS(Warcraft 3, red alert), flight-simulator(Warthunder, IL-2) and Board games[Catan, war of three kingdom(a famous Chinese card game)]. In May 2023, I released my Indie Games “2D Dogfight” on steam(Website not available. Sign in: https://www.twine.net/signup which is developed in Java and my own engine. I gained a lot from this game, not only financially, but also experience in developing and marketing indie games. In the same year, I started learning Unity and tried developing some experimental projects. I am now familiar with the various functions of the Unity engine (including basic sprites, UI, animation, bone rigging, and particle generators). Thus, I am very confident in my game development abilities and hope to make my contribution to a great game project.

  • Joined April 2026

Languages

  • EnglishFluent
  • GermanIntermediate
  • JapaneseBeginner
  • ChineseFluent

Industry experience

  • Gaming
  • Software & Internet
  • Education
  • Media & Entertainment

Projects · 1

Designed and developed a game entirely in Java, including physics, rendering, and game logic.
Implemented core mechanics (aircraft and missile physics, collision detection, AI opponents,
In-game editor, LAN P2P). Deployed and published on Steam platform, managing full release
cycle (development, testing, publishing, marketing). Gained experience with game
monetization, user feedback iteration, and indie game publishing workflow.

  • Game Designer
  • Game Developer
  • Game Tester
  • +1

Work experience· 5 roles

Research Project Participant · Institute of Software Systems, TU HamburgJan 2025 – Dec 2026 · 2 yrs

Implementation of Reset-Free Passive FSM Inference and Checking Sequence Construction using SAT Solver; a related paper was written and presented at the School of Software Systems conference; project scored 1.3.

Independent Game Developer & Publisher · 2D Dogfight (Steam)Jan 2021 – Present · 5 yrs 11 mos

Designed and developed a game entirely in Java, including physics, rendering, and game logic. Implemented core mechanics (aircraft and missile physics, collision detection, AI opponents, in-game editor, LAN P2P). Deployed and published on Steam; managed full release cycle (development, testing, publishing, marketing).

Intern · Shanghai Institute of Automation InstrumentationJan 2020 – Dec 2020 · 1 yr

Internship in automation instrumentation; engaged in hands-on technical tasks related to automation systems.

Intern · Chongqing Liangjiang New District Management CommitteeJan 2019 – Dec 2019 · 1 yr
Member of the Academic Department · Sino-German Institute of TechnologyJan 2017 – Dec 2020 · 4 yrs

Education

Bachelor · East China University of Science and Technology2030 – 2026
Bachelor · Lübeck University of Applied Sciences2030 – 2026
MSc · Hamburg University of Technology2022 – 2026

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