I am Wang Shuzheng, a master student of Hamburg University of Technology. I've loved playing games since I was a child and I enjoy studying game mechanics and numerical designs. The games I preferred including RTS(Warcraft 3, red alert), flight-simulator(Warthunder, IL-2) and Board games[Catan, war of three kingdom(a famous Chinese card game)]. In May 2023, I released my Indie Games "2D Dogfight" on steam(_Website not available. Sign in: https://www.twine.net/signup_ which is developed in Java and my own engine. I gained a lot from this game, not only financially, but also experience in developing and marketing indie games. In the same year, I started learning Unity and tried developing some experimental projects. I am now familiar with the various functions of the Unity engine (including basic sprites, UI, animation, bone rigging, and particle generators). Thus, I am very confident in my game development abilities and hope to make my contribution to a great game project.

Wang Shuzheng

I am Wang Shuzheng, a master student of Hamburg University of Technology. I've loved playing games since I was a child and I enjoy studying game mechanics and numerical designs. The games I preferred including RTS(Warcraft 3, red alert), flight-simulator(Warthunder, IL-2) and Board games[Catan, war of three kingdom(a famous Chinese card game)]. In May 2023, I released my Indie Games "2D Dogfight" on steam(_Website not available. Sign in: https://www.twine.net/signup_ which is developed in Java and my own engine. I gained a lot from this game, not only financially, but also experience in developing and marketing indie games. In the same year, I started learning Unity and tried developing some experimental projects. I am now familiar with the various functions of the Unity engine (including basic sprites, UI, animation, bone rigging, and particle generators). Thus, I am very confident in my game development abilities and hope to make my contribution to a great game project.

Next availability:
November 1, 2026

I am Wang Shuzheng, a master student of Hamburg University of Technology. I’ve loved playing games since I was a child and I enjoy studying game mechanics and numerical designs. The games I preferred including RTS(Warcraft 3, red alert), flight-simulator(Warthunder, IL-2) and Board games[Catan, war of three kingdom(a famous Chinese card game)]. In May 2023, I released my Indie Games “2D Dogfight” on steam(Website not available. Sign in: https://www.twine.net/signup which is developed in Java and my own engine. I gained a lot from this game, not only financially, but also experience in developing and marketing indie games. In the same year, I started learning Unity and tried developing some experimental projects. I am now familiar with the various functions of the Unity engine (including basic sprites, UI, animation, bone rigging, and particle generators). Thus, I am very confident in my game development abilities and hope to make my contribution to a great game project.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent
German
Intermediate
Japanese
Beginner
Chinese
Fluent

Work Experience

Member of the Academic Department at Sino-German Institute of Technology
January 1, 2017 - December 31, 2020
Member of the academic department; contributed to projects including The Change Process of Chinese Current Affairs Political Proverbs and Its Deep Reasons (2019–2020).
Intern at Chongqing Liangjiang New District Management Committee
January 1, 2019 - December 31, 2019
Internship in district management; gained practical experience in governance and project administration.
Intern at Shanghai Institute of Automation Instrumentation
January 1, 2020 - December 31, 2020
Internship in automation instrumentation; engaged in hands-on technical tasks related to automation systems.
Independent Game Developer & Publisher at 2D Dogfight (Steam)
January 1, 2021 - Present
Designed and developed a game entirely in Java, including physics, rendering, and game logic. Implemented core mechanics (aircraft and missile physics, collision detection, AI opponents, in-game editor, LAN P2P). Deployed and published on Steam; managed full release cycle (development, testing, publishing, marketing).
Research Project Participant at Institute of Software Systems, TU Hamburg
January 1, 2025 - December 31, 2026
Implementation of Reset-Free Passive FSM Inference and Checking Sequence Construction using SAT Solver; a related paper was written and presented at the School of Software Systems conference; project scored 1.3.

Education

Bachelor at East China University of Science and Technology
January 11, 2030 - April 12, 2026
Bachelor at Lübeck University of Applied Sciences
January 11, 2030 - April 12, 2026
MSc at Hamburg University of Technology
January 1, 2022 - April 12, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment
    paper Indie game "2D Dogfight" on steam

    Designed and developed a game entirely in Java, including physics, rendering, and game logic.
    Implemented core mechanics (aircraft and missile physics, collision detection, AI opponents,
    In-game editor, LAN P2P). Deployed and published on Steam platform, managing full release
    cycle (development, testing, publishing, marketing). Gained experience with game
    monetization, user feedback iteration, and indie game publishing workflow.