Indie game "2D Dogfight" on steam
Wang Shuzheng
Published
0
Designed and developed a game entirely in Java, including physics, rendering, and game logic.
Implemented core mechanics (aircraft and missile physics, collision detection, AI opponents,
In-game editor, LAN P2P). Deployed and published on Steam platform, managing full release
cycle (development, testing, publishing, marketing). Gained experience with game
monetization, user feedback iteration, and indie game publishing workflow.