3D Character & Asset Artist with a hybrid background in artistic approach and technical design. Skilled in creating versatile hard-surface and organic/hard-surface meshes, clean topology, UVs, PBR texturing, and advanced rigging for seamless game-engine integration. Works across the full production pipeline for stylized and game-ready assets, delivering optimized, animation-ready models that meet real-time technical requirements for both game engines and animation pipelines.

Marqarita (Marqarita) Aintedinova

3D Character & Asset Artist with a hybrid background in artistic approach and technical design. Skilled in creating versatile hard-surface and organic/hard-surface meshes, clean topology, UVs, PBR texturing, and advanced rigging for seamless game-engine integration. Works across the full production pipeline for stylized and game-ready assets, delivering optimized, animation-ready models that meet real-time technical requirements for both game engines and animation pipelines.

Available to hire

3D Character & Asset Artist with a hybrid background in artistic approach and technical design. Skilled in creating versatile hard-surface and organic/hard-surface meshes, clean topology, UVs, PBR texturing, and advanced rigging for seamless game-engine integration.

Works across the full production pipeline for stylized and game-ready assets, delivering optimized, animation-ready models that meet real-time technical requirements for both game engines and animation pipelines.

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Language

English
Fluent

Work Experience

3D Character Artist at ApuIt OÜ
March 1, 2026 - April 30, 2026
Provided full production pipeline for a stylized character, from initial block-out to final PBR texturing and rigging. Delivered fully optimized, animation-ready assets that meet strict technical requirements for real-time integration into game engine and animation workflows.
3D Character ArtisT at apultOÜ
March 1, 2026 - April 1, 2026
Created a stylized character production pipeline end-to-end, from initial block-out through final PBR texturing and rigging. Delivered fully optimized, animation-ready assets aligned with strict technical requirements for real-time integration in game engines and animation pipelines.
3D Character Artist at Aque Pulut OÜ
March 1, 2026 - April 1, 2026
Created a fully production-ready pipeline for a stylized character, from initial blockout through final PBR texturing and rigging. Delivered an optimized, animation-ready asset that met strict technical requirements for real-time integration in game engines and animation pipelines.
3D Character Artist at ApuItOÜ
March 1, 2026 - April 30, 2026
Delivered the full production pipeline for a stylized character, from initial block-out to final PBR texturing and rigging. Produced fully optimized, animation-ready assets that complied with strict technical requirements for real-time integration into game engines and animation pipelines. Completed character asset creation end-to-end to support production-ready workflows.
3D Character Artist at Create a pult OÜ
March 1, 2026 - April 30, 2026
Contract remote. Owned the full 3D production pipeline for a stylized character, from initial block-out through final PBR texturing and rigging. Delivered fully optimized, animation-ready assets designed to meet strict technical requirements for real-time integration into game engines and animation workflows.
3D Character Artist at Ault OÜ
March 1, 2026 - April 1, 2026
Delivered a fully optimized, animation-ready asset meeting strict technical requirements for real-time integration. Focused on clean topology, PBR texturing and robust rigging to support gameplay pipelines.
3D Modeller (Contract, Remote) at WizаrdsW orkshop
February 1, 2025 - March 1, 2026
Developed complex 3D assets for prop fabrication based on gaming and film franchises. Specialized in translating digital concepts into technically feasible, multi-part models with a focus on assembly logic and mechanical integration.
3D Modeler at Wizаrds Workshop
February 1, 2025 - March 1, 2026
Developed complex 3D assets for prop fabrication based on gaming and film franchises. Specialized in translating digital concepts into technically feasible, multi-part models with emphasis on assembly logic and mechanical integration.
3D Modeller at WizardsWorkshop
February 1, 2025 - March 31, 2026
Developed complex multi-part 3D assets for prop fabrication based on gaming and film franchises. Translated digital concepts into technically feasible models with a focus on assembly logic and mechanical integration. Produced production-ready asset structures intended to support practical fabrication workflows.
3D Modeller at WizardsWork shop
February 1, 2025 - March 1, 2026
Contract remote. Developed complex multi-part 3D assets for prop fabrication based on gaming and film franchises. Focused on translating digital concepts into technically feasible models with assembly logic and mechanical integration.
3D Modeler at Wizards Workshop
February 1, 2025 - March 1, 2026
Developed complex 3D assets for prop fabrication based on gaming and film franchises. Translated digital concepts into technically feasible, multi-part models with a focus on assembly logic and mechanical integration.

Education

Diploma in Multidisciplinary Design at Intercollege
September 1, 2021 - July 1, 2025
Diploma at Intercollege — Multidisciplinary Design, Vocational Diploma
September 1, 2021 - July 1, 2025
Diploma at Intercollegiate (Multidisciplinary Design, Vocational Diploma)
September 1, 2021 - July 1, 2025
Diploma at Intercollege (multidisciplinary design, vocational diploma)
September 1, 2021 - July 1, 2025
Diploma at Intercollege (Multidisciplinary Design, Vocational Diploma)
September 1, 2021 - July 1, 2025
Diploma at Intercollege — Multidisciplinary Design, Vocational Diploma
September 1, 2021 - July 1, 2025

Qualifications

Full-body & Facial rigging (training/skill certification not specified)
January 11, 2030 - August 21, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet