Hi, I’m Margarita Ainetdinova, a 3D character artist with a hybrid background in artistic design and technical production. I specialize in versatile mesh creation (organic and hard-surface), manual retopology, and advanced rigging, with a focus on clean topology and PBR texturing for seamless integration into game engines and animation pipelines. My experience includes remote contract work and collaboration on gaming and film franchises, delivering animation-ready assets and robust pipelines that fit real-time workflows.

Margarita Ainetdinova

Hi, I’m Margarita Ainetdinova, a 3D character artist with a hybrid background in artistic design and technical production. I specialize in versatile mesh creation (organic and hard-surface), manual retopology, and advanced rigging, with a focus on clean topology and PBR texturing for seamless integration into game engines and animation pipelines. My experience includes remote contract work and collaboration on gaming and film franchises, delivering animation-ready assets and robust pipelines that fit real-time workflows.

Available to hire

Hi, I’m Margarita Ainetdinova, a 3D character artist with a hybrid background in artistic design and technical production. I specialize in versatile mesh creation (organic and hard-surface), manual retopology, and advanced rigging, with a focus on clean topology and PBR texturing for seamless integration into game engines and animation pipelines.

My experience includes remote contract work and collaboration on gaming and film franchises, delivering animation-ready assets and robust pipelines that fit real-time workflows.

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Language

English
Fluent

Work Experience

3D Character Artist at Ault OÜ
March 1, 2026 - April 1, 2026
Delivered a fully optimized, animation-ready asset meeting strict technical requirements for real-time integration. Focused on clean topology, PBR texturing and robust rigging to support gameplay pipelines.
3D Modeler at Wizards Workshop
February 1, 2025 - March 1, 2026
Developed complex 3D assets for prop fabrication based on gaming and film franchises. Translated digital concepts into technically feasible, multi-part models with a focus on assembly logic and mechanical integration.

Education

Diploma in Multidisciplinary Design at Intercollege
September 1, 2021 - July 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment