Paragraph 1: I’m Nicholas Zhang, a software engineer and lifelong gamer based in Coquitlam, BC, Canada. I’m applying for the Software Engineer role on EA’s Game Developer Experience Engineering team because it sits at the intersection of reliable enterprise software and games. I’ve spent the last two years doing .NET and cloud-integrated development, and I’m currently building a Unity/C# monster battler as a portfolio project. The chance to help teams behind FIFA, Battlefield, and Frostbite ship better games is one I’d regret not pursuing.
Paragraph 2: On the technical side, I’ve gained hands-on experience maintaining .NET Framework and ASP.NET MVC apps backed by SQL Server, writing test coverage, managing Git workflows in Azure DevOps, and collaborating across distributed teams. I’ve also built ERP-integrations with ASP.NET and React/TypeScript, and shipped a Next.js + Tailwind site for a student organization I lead, with PostgreSQL-backed email and a Docker-based deployment stack. I understand the pain points game teams face; I’ve worked with Unity to reason about architecture, asset pipelines, and debugging friction points, and I’ll bring that perspective to ensure modular, maintainable tooling that scales to thousands of users.
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