I'm a filmmaker and videographer I am a video designer with two years of experience in the Korean media industry. My work spans a wide range of content, from commercial advertisements for global brands to national-scale events in Korea, contributing to moments that resonate with diverse audiences. Through my work, I aim to create visually engaging content that not only communicates effectively but also becomes a meaningful part of people’s everyday experiences. Compositor GIANSTSTEP (06.2024-01.2026) Editor/intern Leostudio (10.2022 - 01.2023) project intern Walrusco Design Lab (06.2022 - 08.2022)

Mikyung Ha

I'm a filmmaker and videographer I am a video designer with two years of experience in the Korean media industry. My work spans a wide range of content, from commercial advertisements for global brands to national-scale events in Korea, contributing to moments that resonate with diverse audiences. Through my work, I aim to create visually engaging content that not only communicates effectively but also becomes a meaningful part of people’s everyday experiences. Compositor GIANSTSTEP (06.2024-01.2026) Editor/intern Leostudio (10.2022 - 01.2023) project intern Walrusco Design Lab (06.2022 - 08.2022)

Available to hire

I’m a filmmaker and videographer

I am a video designer with two years of experience in the Korean media industry. My work spans a wide range of content, from commercial advertisements for global brands to national-scale events in Korea, contributing to moments that resonate with diverse audiences.

Through my work, I aim to create visually engaging content that not only communicates effectively but also becomes a meaningful part of people’s everyday experiences.

Compositor GIANSTSTEP
(06.2024-01.2026)

Editor/intern Leostudio
(10.2022 - 01.2023)

project intern Walrusco Design Lab
(06.2022 - 08.2022)

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Language

Korean
Fluent
English
Advanced
Japanese
Intermediate

Work Experience

Junior Compositor at Giant Step
June 1, 2024 - January 1, 2026
Delivered high quality compositing for over 25 commercial projects for tier-1 clients including Samsung. Specialized in skin retouching and keying. Composited and edited AI-generated commercials to fix AI errors and misgenerated products and scenes. Led end-to-end production of two series for an annual project about Samsung Sale Festival (SSF). Contributed to pitch work, achieving a 66% conversion rate into on-air campaigns.
Editor/Intern at Leo Studio
October 1, 2022 - January 1, 2023
Edited and post-produced a PUBG X Line Friends promo video. Filmed and edited content projects for a major gaming YouTuber Taster Hoon (1.4M subscribers).
Project Intern at Walrusco Design Lab
June 1, 2022 - August 1, 2022
Modelling 3D assets for AR/VR game at National Museum of Korea using MAYA. Performed the full 3D asset pipeline for Unreal Engine.
Media Creator (Freelancer) at Freelancer
January 1, 2023 - Present
Collaborated with Seoul Metropolitan Government to make Media wall for new year events.

Education

B.F.A Moving Images and Film at Konkuk University
March 1, 2020 - February 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Professional Services, Education
    paper Samsung SSF AI project post-production

    Working in the Korean post-production industry, collaborating with a global brand like Samsung was both an honor and, in many ways, an industry standard. Fortunately, I had the opportunity to work with Samsung on multiple occasions before this project.
    As a result, I was entrusted with handling two projects for SSF (Samsung Sale Festival), one of Samsung’s major annual campaigns, as a Junior Compositor. I managed the projects from start to finish.
    This project involved refining AI-generated footage by correcting visual errors and regenerating missing or imperfect elements using AI tools, followed by integrating them seamlessly into the final edit.
    Through this experience, I strengthened my ability to work with emerging AI-based workflows while maintaining a high standard of visual quality under real production conditions.

    paper PUBG promotion video Editing

    I participated in editing of a promotional video for a collaboration between LINE FRIENDS (one of Korea’s most iconic character IP) and PUBG.
    The project was commissioned to Leo Studio, where I was working as a video editing intern, to promote newly updated in-game content including a new map and character costumes.
    I independently handled the entire video editing process and post-production, taking full ownership of the project’s final output. I focused on enhancing the overall quality and engagement of the content, effectively blending the dynamic atmosphere of PUBG with the unique and playful identity of LINE FRIENDS.
    Working on a project with a globally recognized company like PUBG was a highly valuable experience, and the video was successfully delivered to meet the client’s expectations.