I am a Senior Product Designer with 12 years of experience across gaming, entertainment, and early-stage consumer products. I specialize in 0-to-1 development, first-time user experience, and engagement systems designed to retain users through the critical early sessions. I have a track record of driving measurable DAU growth through research-informed design and have built scalable design systems across mobile, web, and TV platforms.

Zarah Del Rosario

I am a Senior Product Designer with 12 years of experience across gaming, entertainment, and early-stage consumer products. I specialize in 0-to-1 development, first-time user experience, and engagement systems designed to retain users through the critical early sessions. I have a track record of driving measurable DAU growth through research-informed design and have built scalable design systems across mobile, web, and TV platforms.

Available to hire

I am a Senior Product Designer with 12 years of experience across gaming, entertainment, and early-stage consumer products.

I specialize in 0-to-1 development, first-time user experience, and engagement systems designed to retain users through the critical early sessions. I have a track record of driving measurable DAU growth through research-informed design and have built scalable design systems across mobile, web, and TV platforms.

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Language

English
Fluent

Work Experience

Head Of Design at Komyūn
January 1, 2025 - Present
Full-cycle design from strategy to shipped screens; Led UX across onboarding, navigation, and early engagement sequencing; Prototyped and implemented design solutions through vibe coding using AI-assisted tools to move from concept to functional prototype at speed; Drove design strategy in direct collaboration with CEO and CTO, from audit through PRD to implementation.
Narrative & UX Designer at Moonbug Entertainment
January 1, 2024 - December 31, 2025
UX design lead for CoComelon's first voice-interactive game suite - 6 educational titles, ages 2-4, TV and mobile. Designed FTUE and core session flows for all 6 titles, balancing engagement mechanics with parental trust signals. Built diegetic navigation system - spatial playroom hub where children discover content through environmental interaction vs. menus, reducing cognitive load and increasing in-session discovery. Authored branching interaction scripts and storyboards, translating voice-driven mechanics into production-ready direction. Established the visual style, game strategy, and production workflows across cross-functional team while maintaining CoComelon IP consistency.
Senior Product Designer at DSCVR
January 1, 2022 - December 31, 2024
Led platform-wide redesign resulting in a 3,767% increase in daily active users; Redesigned content feeds and card layouts with integrated sharing mechanics to reduce distribution friction and strengthen viral loops. Designed and launched Live Rooms - real-time creator sessions; Led profile redesign to strengthen creator identity and discoverability; Validated designs through user research with PMs and community leads.
XR Product Designer at Skillz R&D
January 1, 2021 - December 31, 2022
Led design exploration for AR/VR gaming concepts on mobile-player-centered proposals from behavior research. Partnered with UX Research to translate AR/VR player behavior analysis into strategic Player Experience decisions.
Senior Product Designer at Medal.tv
January 1, 2019 - December 31, 2021
Directed design for Gaming content-sharing platform; Built design foundations that continued driving growth post-tenure; Created full design system from scratch: component library, brand standards, typography, iconography across mobile and web; Conducted user research via UserTesting.com, gathered in-person interviews, and Discord community engagement to validate and iterate; Contributed to later secondary liquidity event through iterative, stakeholder-aligned design validation.
Visual Designer at RAPID7
January 1, 2014 - December 31, 2018
Visual Designer contributing to product visuals and UI assets during the 2014-2018 period, supporting security-focused software products.

Education

BA in Graphic Design at IADT Chicago
January 11, 2030 - April 14, 2026
Film & Photography at Columbia College Chicago
January 11, 2030 - April 14, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Telecommunications