Available to hire
I am a Senior Product Designer with 12 years of experience across gaming, entertainment, and early-stage consumer products.
I specialize in 0-to-1 development, first-time user experience, and engagement systems designed to retain users through the critical early sessions. I have a track record of driving measurable DAU growth through research-informed design and have built scalable design systems across mobile, web, and TV platforms.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Head Of Design at Komyūn
January 1, 2025 - PresentFull-cycle design from strategy to shipped screens; Led UX across onboarding, navigation, and early engagement sequencing; Prototyped and implemented design solutions through vibe coding using AI-assisted tools to move from concept to functional prototype at speed; Drove design strategy in direct collaboration with CEO and CTO, from audit through PRD to implementation.
Narrative & UX Designer at Moonbug Entertainment
January 1, 2024 - December 31, 2025UX design lead for CoComelon's first voice-interactive game suite - 6 educational titles, ages 2-4, TV and mobile. Designed FTUE and core session flows for all 6 titles, balancing engagement mechanics with parental trust signals. Built diegetic navigation system - spatial playroom hub where children discover content through environmental interaction vs. menus, reducing cognitive load and increasing in-session discovery. Authored branching interaction scripts and storyboards, translating voice-driven mechanics into production-ready direction. Established the visual style, game strategy, and production workflows across cross-functional team while maintaining CoComelon IP consistency.
Senior Product Designer at DSCVR
January 1, 2022 - December 31, 2024Led platform-wide redesign resulting in a 3,767% increase in daily active users; Redesigned content feeds and card layouts with integrated sharing mechanics to reduce distribution friction and strengthen viral loops. Designed and launched Live Rooms - real-time creator sessions; Led profile redesign to strengthen creator identity and discoverability; Validated designs through user research with PMs and community leads.
XR Product Designer at Skillz R&D
January 1, 2021 - December 31, 2022Led design exploration for AR/VR gaming concepts on mobile-player-centered proposals from behavior research. Partnered with UX Research to translate AR/VR player behavior analysis into strategic Player Experience decisions.
Senior Product Designer at Medal.tv
January 1, 2019 - December 31, 2021Directed design for Gaming content-sharing platform; Built design foundations that continued driving growth post-tenure; Created full design system from scratch: component library, brand standards, typography, iconography across mobile and web; Conducted user research via UserTesting.com, gathered in-person interviews, and Discord community engagement to validate and iterate; Contributed to later secondary liquidity event through iterative, stakeholder-aligned design validation.
Visual Designer at RAPID7
January 1, 2014 - December 31, 2018Visual Designer contributing to product visuals and UI assets during the 2014-2018 period, supporting security-focused software products.
Education
BA in Graphic Design at IADT Chicago
January 11, 2030 - April 14, 2026Film & Photography at Columbia College Chicago
January 11, 2030 - April 14, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Telecommunications
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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