Hi, I’m Daniel Shemesh, a Unity Developer and Gameplay & Systems Engineer passionate about building scalable game systems, modular runtimes, and high-performance C# code. I’ve shipped extensible tools and gameplay tech used by large player communities (400k+ downloads), and I thrive on turning tough problems into clean, maintainable software. I bring a strong background in serialization, multithreading, and performance-critical C# systems, plus hands-on experience with XR/VR interactions, Unity tooling, and open-source collaboration. I enjoy partnering with cross-functional teams and translating research concepts into practical tech.

Daniel Shemesh

Hi, I’m Daniel Shemesh, a Unity Developer and Gameplay & Systems Engineer passionate about building scalable game systems, modular runtimes, and high-performance C# code. I’ve shipped extensible tools and gameplay tech used by large player communities (400k+ downloads), and I thrive on turning tough problems into clean, maintainable software. I bring a strong background in serialization, multithreading, and performance-critical C# systems, plus hands-on experience with XR/VR interactions, Unity tooling, and open-source collaboration. I enjoy partnering with cross-functional teams and translating research concepts into practical tech.

Available to hire

Hi, I’m Daniel Shemesh, a Unity Developer and Gameplay & Systems Engineer passionate about building scalable game systems, modular runtimes, and high-performance C# code. I’ve shipped extensible tools and gameplay tech used by large player communities (400k+ downloads), and I thrive on turning tough problems into clean, maintainable software.

I bring a strong background in serialization, multithreading, and performance-critical C# systems, plus hands-on experience with XR/VR interactions, Unity tooling, and open-source collaboration. I enjoy partnering with cross-functional teams and translating research concepts into practical tech.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Research Assistant – VR Lab at New Jersey Institute of Technology
February 1, 2026 - Present
Engineering interactive VR research prototypes in Unity using XR frameworks; designed modular interactive systems for spatial UI, input abstraction, and object lifecycle management; optimized rendering and scene performance to meet VR frame-rate requirements; integrated hardware input systems and resolved cross-platform XR compatibility; collaborated with faculty and interdisciplinary teams to translate research concepts into functional technical systems.
Customer Service Operator at Big Messages LLC
January 1, 2021 - Present
Managed high-volume workflows with strong accuracy and prioritization; coordinated delegation and task organization under time constraints.

Education

B.S. Computer Science at Montclair State University
January 11, 2030 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment