I’m a Lead Product Designer (UI/UX) with a track record of shaping end-to-end product experiences and mentoring design teams. I translate complex requirements into intuitive, accessible interfaces that boost usability and drive adoption. I’m the author of Problem to Product: A Founder or Techie’s Roadmap to Building Actual Solutions, a practical framework that guides founders and product teams from assumptions to validated problem-solving. I’ve collaborated across product, engineering, and business to launch impactful applications, including RescueTap (1,000+ downloads since May 2025), and I’m known for leading design reviews, setting standards, and running workshops that uplift team performance.

Samuel Abbey Wojuola

I’m a Lead Product Designer (UI/UX) with a track record of shaping end-to-end product experiences and mentoring design teams. I translate complex requirements into intuitive, accessible interfaces that boost usability and drive adoption. I’m the author of Problem to Product: A Founder or Techie’s Roadmap to Building Actual Solutions, a practical framework that guides founders and product teams from assumptions to validated problem-solving. I’ve collaborated across product, engineering, and business to launch impactful applications, including RescueTap (1,000+ downloads since May 2025), and I’m known for leading design reviews, setting standards, and running workshops that uplift team performance.

Available to hire

I’m a Lead Product Designer (UI/UX) with a track record of shaping end-to-end product experiences and mentoring design teams. I translate complex requirements into intuitive, accessible interfaces that boost usability and drive adoption.

I’m the author of Problem to Product: A Founder or Techie’s Roadmap to Building Actual Solutions, a practical framework that guides founders and product teams from assumptions to validated problem-solving. I’ve collaborated across product, engineering, and business to launch impactful applications, including RescueTap (1,000+ downloads since May 2025), and I’m known for leading design reviews, setting standards, and running workshops that uplift team performance.

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Experience Level

Expert
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Product Design Team Lead at RescueTap Ltd.
July 1, 2024 - September 1, 2025
Led a team of 5 designers in defining product vision, UI/UX strategy, and accessibility standards across the full product lifecycle. Designed and launched the RescueTap mobile app, now live on Google Play Store and Apple App Store with 1,000+ downloads since May 2025. Partnered with engineering, product management, and business stakeholders to align design decisions with technical feasibility and strategic goals, accelerating delivery timelines. Established internal design guidelines and review frameworks that significantly improved consistency, quality, and team delivery velocity. Mentored junior designers and facilitated structured workshops that strengthened individual performance and team culture.
Product Designer at Mazlo Inc.
February 1, 2025 - August 1, 2025
Designed user-centered experiences that improved accessibility and engagement across web and mobile platforms for the U.S.-based product company. Conducted comprehensive design reviews that enhanced usability, reduced friction, and elevated overall product performance. Collaborated with developers and product managers to translate research insights into intuitive, implementable interface solutions.
Product Designer at NoOnes
August 1, 2024 - February 1, 2025
Developed product interfaces and high-fidelity prototypes that streamlined collaboration between design, product, and engineering teams. Led user testing sessions that identified and resolved key usability issues prior to launch, improving adoption rates and user satisfaction. Delivered design enhancements that balanced user needs with business objectives, improving both functionality and commercial performance.
UI/UX Design Intern at Gooey Apps
April 1, 2023 - March 1, 2024
Supported the design of app and web projects through wireframes, prototypes, and high-fidelity mockups in Figma. Participated in user research and usability testing, applying findings iteratively to refine and improve product experiences. Contributed to team brainstorming sessions and design critiques that raised design output quality and overall team performance.

Education

Bachelor of Arts at University of Ilorin
January 1, 2011 - January 1, 2015

Qualifications

Foundations of User Experience (UX) Design
January 11, 2030 - April 15, 2026
UI/UX Design Course
January 11, 2030 - April 15, 2026
Figma UI/UX Design Essentials
January 11, 2030 - April 15, 2026
UX/UI Design Process and Principles
January 11, 2030 - April 15, 2026
HTML, CSS & JavaScript
January 11, 2030 - April 15, 2026

Industry Experience

Software & Internet, Professional Services, Media & Entertainment