Hi, I’m Austin Dwyer, a software engineer focused on game development and VR experiences. I enjoy building immersive gameplay systems, collaborating with multidisciplinary teams, and delivering polished experiences across PC, console, and VR platforms. I have a background in Unity-based projects, tool development, and QA across live-service games. I am passionate about performance, architecture, and streamlining workflows to boost productivity and quality.

Austin Dwyer

Hi, I’m Austin Dwyer, a software engineer focused on game development and VR experiences. I enjoy building immersive gameplay systems, collaborating with multidisciplinary teams, and delivering polished experiences across PC, console, and VR platforms. I have a background in Unity-based projects, tool development, and QA across live-service games. I am passionate about performance, architecture, and streamlining workflows to boost productivity and quality.

Available to hire

Hi, I’m Austin Dwyer, a software engineer focused on game development and VR experiences. I enjoy building immersive gameplay systems, collaborating with multidisciplinary teams, and delivering polished experiences across PC, console, and VR platforms.

I have a background in Unity-based projects, tool development, and QA across live-service games. I am passionate about performance, architecture, and streamlining workflows to boost productivity and quality.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent

Work Experience

Intermediate Software Engineer at Neem Interactive Ltd, California
January 1, 2026 - Present
Collaborating with a small team on a multi-layer VR game in development, designing and implementing all game UX/UI.
Intermediate Software Engineer at Cloudhead Games, Qualicum BC
September 1, 2024 - January 1, 2026
Collaborated on multiple VR game prototypes, contributing to architecture, performance, and cross-team communication. Designed and implemented tools and system features that streamlined workflows and increased productivity. Developed multi-player network systems using the Photon Fusion 2 framework.
Junior Software Engineer at LDRLY Games, Nanaimo BC
January 1, 2023 - September 1, 2024
Implemented a game localization system adopted by over 10% of the global player base in Pist ol Whip. Restructured all UI in Pist ol Whip to achieve a more seamless gameplay experience. Developed a reusable Unity package that streamlined in-game settings management for faster prototyping and tuning.
Intermediate QA Analyst at LDRLY Games, Nanaimo BC
November 1, 2021 - December 31, 2022
Contributed to Pist ol Whip’s live game development and post-launch support across multiple DLC releases and platforms. Designed QA infra and workflows from the ground up, significantly improving the onboarding experience. Directed QA for the Pist ol Whip PSVR 2 port, managing testing and release processes to deliver a polished launch.
Junior QA Analyst at LDRLY Games, Nanaimo BC
May 1, 2020 - November 1, 2021
Served as leading QA for a game through the late stages of development and was the only QA during the release of the game. Validated and signed off on gameplay systems and in-game events for Cheech & Chong Bud Farm. Implemented QA infrastructure and procedures that made the onboarding process smooth and seamless.
Intermediate Software Engineer at Neem Interactive Ltd
January 1, 2026 - Present
Collaborated with a small team on a multi-layer VR game in development, designing and implementing all game UX/UI. Sole engineer on a multi-layer social roguelike game, leading all technical development.
Intermediate Software Engineer at Cloudhead Games
September 1, 2024 - January 1, 2026
Collaborated on multiple VR game prototypes, shaping architecture, performance, and communication. Designed and implemented tools and system features to streamline workflows and increase productivity. Developed and implemented multi-layer network systems using Photon Fusion 2. Collaborated with diverse teams on large and small-scale agile projects.
Intermediate QA Analyst at LDRLY Games
November 1, 2021 - December 1, 2022
Contributed to Pistol Whip's live game development and post-launch support across multiple DLC releases and platforms. Designed QA infrastructure and workflows that improved onboarding. Oversaw QA for the Pistol Whip PSVR2 port, managing testing and release processes to deliver a polished launch.
Junior QA Analyst at LDRLY Games
May 1, 2020 - November 1, 2021
Led QA for a game through late development stages and release; validated and signed off on gameplay systems and in-game events for Cheech & Chong Bud Farm; implemented QA infrastructure and procedures that improved onboarding.

Education

Bachelor of Science - Computing Science at Vancouver Island University
January 11, 2030 - January 1, 2021
Bachelor of Science - Computing Science at Vancouver Island University, Nanaimo BC
January 11, 2030 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet