Hi, I’m Andrzej Szych—an experienced VFX artist working across Houdini, Unreal Engine, Unity, and shaders. I enjoy building real-time and cinematic effects like water simulations, destruction and explosions, dust/smoke/fire, and stylized animation elements, and I often support the wider production pipeline with lighting, blockouts, and fast iteration. I’ve also taken on leadership and generalist responsibilities, including giving task feedback to other artists, creating moodboards and reference packs, and producing quick models and blockouts for prototype game demos. My background ranges from game VFX to 2D animation and motion design, which helps me bring both technical rigor and strong visual direction to every project.…

Andrzej Szych

Hi, I’m Andrzej Szych—an experienced VFX artist working across Houdini, Unreal Engine, Unity, and shaders. I enjoy building real-time and cinematic effects like water simulations, destruction and explosions, dust/smoke/fire, and stylized animation elements, and I often support the wider production pipeline with lighting, blockouts, and fast iteration. I’ve also taken on leadership and generalist responsibilities, including giving task feedback to other artists, creating moodboards and reference packs, and producing quick models and blockouts for prototype game demos. My background ranges from game VFX to 2D animation and motion design, which helps me bring both technical rigor and strong visual direction to every project.…

Available to hire

Hi, I’m Andrzej Szych—an experienced VFX artist working across Houdini, Unreal Engine, Unity, and shaders. I enjoy building real-time and cinematic effects like water simulations, destruction and explosions, dust/smoke/fire, and stylized animation elements, and I often support the wider production pipeline with lighting, blockouts, and fast iteration.

I’ve also taken on leadership and generalist responsibilities, including giving task feedback to other artists, creating moodboards and reference packs, and producing quick models and blockouts for prototype game demos. My background ranges from game VFX to 2D animation and motion design, which helps me bring both technical rigor and strong visual direction to every project.

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Language

Polish
Fluent
English
Advanced

Work Experience

Senior I Technical Artist at Product Madness
October 15, 2024 - Present
working mainly on UI implementation in Unity, animation and special effects in Unity
VFX Artist at BeardedBrothers.games
March 1, 2024 - July 31, 2024
Worked on an unannounced prototype game demo, creating visual effects primarily in Unreal Engine—water work, sail animation, and destruction/explosion effects.
Art Lead, Generalist Artist at Art Lead, Generalist Artist (Be the Ruler:Brittania demo team)
November 1, 2023 - February 29, 2024
Supported a prototype demo for “Be the Ruler:Brittania”: assigned tasks and feedback for artists, gathered historical and artistic references, created moodboards, produced models (fabrics, architecture, interiors, basic dioramas), created quick blockouts and composition/setting guidelines, and handled lighting and VFX contributions.
VFX Artist at Never Ending Dungeon project (Be responsible for VFX production)
March 1, 2023 - October 31, 2023
Created VFX for Never Ending Dungeon using VFX Graph, shaders, and Houdini VAT; previously worked in Unity HDRP and currently in Unreal, and also contributed VFX for other projects such as Pirates Dynasty and DeGenerals.
VFX Artist, Art Lead at Bearded Brothers Games
March 1, 2023 - January 1, 2024
(VFX Artist)- Creating visual effects for Never Ending Dungeon, using VFX Graph, shaders, Houdini VAT and other tools, previously in Unity HDRP, currently in Unreal - sometimes creating some visual Effects in other project- Pirates Dynasty (Art Lead, 3D Generalist) As a member of prototype team I was working on demo of "Be the Ruler:Brittania" -giving tasks and feedbacks for artists -gather historical and artistic references -making moodboards -creating models: fabrics, architecture, interiors, basic dioramas -making quick blockouts, composition, settings guidelines -lighting -vfx
Owner, Artist, Animator at Sumoctopus
October 1, 2020 - February 28, 2023
Created and sold app stickers for Line/WhatsApp/iMessenger (available on Line and Mojilala) and produced animations/illustrations for personal creative work.
VFX Artist, Foliage Artist at Pirates Dynasty DeGenerals S.A.
October 1, 2020 - February 28, 2023
Produced game and trailer VFX in Unity and Houdini: explosions, dust, smoke, fire, sand, and destruction. Collaborated on game design tasks, created Houdini tools/assets for VFX, tested external tools and solutions, and handled smaller production needs like compositing a game trailer and preparing artistic level blockouts (trees/buildings/landmarks).
2D Animator, Junior 3D Houdini Artist at Cherrypick Games
July 1, 2019 - September 30, 2020
Worked as a 2D animator with junior 3D Houdini responsibilities, supporting mobile game animation needs.
2D Animator at Cherrypick Games
November 1, 2017 - July 31, 2019
Animated characters, FX, and assets for mobile games in Unity and Spine.
Owner, 2D Animator at Silvestris Studio
August 1, 2016 - July 31, 2019
Produced 2D character animation in Unity and Spine for Cherrypick Games; created 2D animation, compositing and rigging for TV Studio Filmow Animowanych; delivered motion design and 2D character animation for studio projects.
Character Animator (2D) at TVSFA Character Animator
November 1, 2013 - November 30, 2017
Animated cartoons (including episodes of the series “Agatka”) using cut-out animation in Toon Boom Animate Pro 3. Prepared models for animation, performed drawing/rigging based on character model sheets, and handled compositing and technical troubleshooting in Animate Pro 3 and Illustrator.
Freelancer Animator 2D, Graphic Designer at Freelancer
January 1, 2012 - November 30, 2013
Animated episodes for “Hip-Hip & Hurra”, animated the full episode “Dog’s dream”, produced commercials, and designed a personal mobile game project.
Graphic Designer at Malpka S.A.
October 1, 2011 - December 31, 2011
Created illustrations, icons, posters and promotional comics.
Animator 2D, Graphic Designer at Freelancer
May 1, 2011 - October 31, 2011
Animated episodes of “Mami Fatale” and produced e-learning animation for Edustacja.pl.
Graphic Designer, Illustrator at Edustacja.pl
August 1, 2010 - May 31, 2011
Produced illustrations and animations for e-learning courses and created promotional posters.
Animator 2D at Studio Miniatur Filmowych
June 1, 2010 - August 31, 2010
Animated episodes for “Hip-Hip & Hurra” using cut-out animation in Toon Boom Animate Pro.
Co-Screenwriter, Animator, Compositing Artist at Group freelance project for Antimatter band
April 1, 2010 - June 30, 2010
Worked on the official music video for “Conspire” by Antimatter.
Independent filmmaker (diploma animation) at Television Kino Polska
February 1, 2010 - February 28, 2011
Produced the diploma animation “The Splash- The History of Animal Punk” for television broadcasts.
Director (storyboard/layout/animation management) at Studio Miniatur Filmowych, Warsaw
November 1, 2009 - April 30, 2010
Created storyboards, produced layout assets for animators, and managed the animation project workflow for an episode of “Hip-Hip & Hurra”.
Freelance Graphic Designer at A-X Poznan
July 1, 2003 - September 30, 2005
Provided freelance graphic design services for projects at A-X.

Education

Master of Arts (MA), Animation at Academy of Fine Arts, Poznan
January 1, 2004 - January 1, 2010
Bachelor’s Degree, Mathematics & Computer Science at Kazimierz Wielki University in Bydgoszcz
January 1, 2000 - January 1, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    2D VFX and Character Animation for Mobile Games