Hi, I’m Andrzej Szych—an experienced VFX artist working across Houdini, Unreal Engine, Unity, and shaders. I enjoy building real-time and cinematic effects like water simulations, destruction and explosions, dust/smoke/fire, and stylized animation elements, and I often support the wider production pipeline with lighting, blockouts, and fast iteration.
I’ve also taken on leadership and generalist responsibilities, including giving task feedback to other artists, creating moodboards and reference packs, and producing quick models and blockouts for prototype game demos. My background ranges from game VFX to 2D animation and motion design, which helps me bring both technical rigor and strong visual direction to every project.
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