Hi, I'm Ankit Jagtap, a lighting and lookdev artist specializing in photoreal CG for film and animation. I combine strong technical skills in modeling, texturing, shading, lighting, rendering, matte painting, and compositing to create immersive visuals with a clear artistic vision. Over the years I have contributed to HMX Media, Cimpress India, and Fiverr projects, delivering optimized shaders and lighting setups, collaborating with art and FX teams to achieve client-approved aesthetics, and refining lookdev workflows to boost efficiency.

Ankit Jagtap

Hi, I'm Ankit Jagtap, a lighting and lookdev artist specializing in photoreal CG for film and animation. I combine strong technical skills in modeling, texturing, shading, lighting, rendering, matte painting, and compositing to create immersive visuals with a clear artistic vision. Over the years I have contributed to HMX Media, Cimpress India, and Fiverr projects, delivering optimized shaders and lighting setups, collaborating with art and FX teams to achieve client-approved aesthetics, and refining lookdev workflows to boost efficiency.

Available to hire

Hi, I’m Ankit Jagtap, a lighting and lookdev artist specializing in photoreal CG for film and animation. I combine strong technical skills in modeling, texturing, shading, lighting, rendering, matte painting, and compositing to create immersive visuals with a clear artistic vision.

Over the years I have contributed to HMX Media, Cimpress India, and Fiverr projects, delivering optimized shaders and lighting setups, collaborating with art and FX teams to achieve client-approved aesthetics, and refining lookdev workflows to boost efficiency.

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Work Experience

Lighting & Lookdev Artist at HMX Media
September 1, 2025 - Present
Developed photoreal look development and shaders for 60+ projects using Octane Render Engine in Maya, optimizing material libraries to reduce render times by 30% while enhancing cinematic fidelity. Designed and iterated dynamic lighting setups in Blender with Octane for diverse environments across multiple shots, ensuring seamless integration with animation pipelines and client-approved aesthetics. Collaborated with art and FX teams to refine lookdev and lighting passes in Maya/Octane, delivering consistent, high-quality assets. Automated lighting rigs and lookdev workflows via Octane's GPU acceleration in Blender, streamlining revisions and boosting team efficiency on iterative project feedback.
3D Generalist at Cimpress India Pvt Ltd.
November 1, 2023 - August 1, 2025
Developed high-quality 3D models, textures, and shaders, ensuring photo-realistic quality and alignment with creative vision. Optimized assets for rendering engines like V-Ray & Arnold, balancing visual fidelity with performance requirements. Collaborated with supervisors to refine the look and feel of CG shots, integrating lighting, scene assembly, and compositing techniques. Maintained consistent UV mapping and topology standards for accurate texturing and rendering across large asset libraries.
Generalist Artist at Fiverr
January 1, 2021 - April 1, 2024
Delivered 3D models, textures, and renders for global clients in film, gaming, and animation, using Maya, Houdini, and Blender. Specialized in modeling, texturing, shading, lighting, and compositing, consistently meeting tight deadlines and exceeding client expectations. Provided aesthetic feedback and creative input during production, ensuring alignment with project goals. Streamlined workflows and enhanced VFX pipeline efficiency.

Education

Diploma in Visual Effects at Maya Academy Of Advanced Cinematics (MAAC) – Nagpur, India
September 1, 2021 - December 1, 2024
Bachelor of Commerce – B.Com at Amity University – Nagpur, India
January 1, 2025 - January 1, 2028

Qualifications

This Is Animation Course (Sony Pictures Animation and Sony Pictures Imageworks)
May 1, 2025 - May 1, 2025

Industry Experience

Media & Entertainment