I am a versatile 2D/3D artist with a broad technical toolbox, capable of handling projects from concept to final polish across films and games. My work spans photoreal modeling, texturing, and compositing, with hands-on experience in VFX for Hollywood blockbusters, real-time pipelines (UE), and AI-assisted projects.\n\nI thrive under pressure and enjoy leading cross-disciplinary teams. I translate concept art into believable virtual worlds, optimize assets for performance, and continually push for realism and efficiency. I hold a Maya Modeling & Texturing Certificate from Gnomon and a BA in Mathematics and Economics from Sonoma State University, and I bring curiosity and collaboration to every project.
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