I am a versatile 2D/3D artist with a broad technical toolbox, capable of handling projects from concept to final polish across films and games. My work spans photoreal modeling, texturing, and compositing, with hands-on experience in VFX for Hollywood blockbusters, real-time pipelines (UE), and AI-assisted projects.\n\nI thrive under pressure and enjoy leading cross-disciplinary teams. I translate concept art into believable virtual worlds, optimize assets for performance, and continually push for realism and efficiency. I hold a Maya Modeling & Texturing Certificate from Gnomon and a BA in Mathematics and Economics from Sonoma State University, and I bring curiosity and collaboration to every project.

Steve Mihaylov

I am a versatile 2D/3D artist with a broad technical toolbox, capable of handling projects from concept to final polish across films and games. My work spans photoreal modeling, texturing, and compositing, with hands-on experience in VFX for Hollywood blockbusters, real-time pipelines (UE), and AI-assisted projects.\n\nI thrive under pressure and enjoy leading cross-disciplinary teams. I translate concept art into believable virtual worlds, optimize assets for performance, and continually push for realism and efficiency. I hold a Maya Modeling & Texturing Certificate from Gnomon and a BA in Mathematics and Economics from Sonoma State University, and I bring curiosity and collaboration to every project.

Available to hire

I am a versatile 2D/3D artist with a broad technical toolbox, capable of handling projects from concept to final polish across films and games. My work spans photoreal modeling, texturing, and compositing, with hands-on experience in VFX for Hollywood blockbusters, real-time pipelines (UE), and AI-assisted projects.\n\nI thrive under pressure and enjoy leading cross-disciplinary teams. I translate concept art into believable virtual worlds, optimize assets for performance, and continually push for realism and efficiency. I hold a Maya Modeling & Texturing Certificate from Gnomon and a BA in Mathematics and Economics from Sonoma State University, and I bring curiosity and collaboration to every project.

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Work Experience

Supervisor/2D/3D Lead Artist at Factory VFX
January 1, 2009 - Present
Led the 3D department; conceptualized and authored 3D props and environments from inception to completion; interpreted concept art to create virtual environments and props; conducted photorealistic modeling and texturing optimization for real-time 3D game applications (mostly UE); worked on Google AI Model.
3D Layout/Model/Texture Artist at Matte World Digital
February 1, 2014 - December 1, 2014
Conducted Scene Layout, Match-Move, Props Modeling & Texturing; collaborated with award-winning artists; interpreted concept art to create unique environments and props.
Asset Management at Industrial Light and Magic
February 1, 2008 - December 1, 2009
Compiled & kept detailed track of artist workstations assets.

Education

Maya Modeling & Texturing Certificate at Gnomon School of Visual Effects
January 11, 2030 - November 1, 2015
Bachelor of Arts, Mathematics and Economics at Sonoma State University
January 11, 2030 - May 1, 2006

Qualifications

Maya Modeling & Texturing Certificate
January 11, 2030 - November 1, 2015
Bachelor of Arts in Mathematics and Economics
January 11, 2030 - May 1, 2006

Industry Experience

Media & Entertainment, Software & Internet