I am an Unreal Engine game developer with over 10 years of game development experience and more than 6 years in Unreal Engine. I shipped 9 commercial games on Steam as a solo developer and I focus on gameplay systems, prototyping, and the full production pipeline. I am proficient in C++ and Blueprints, and I have experience debugging, optimization, multiplayer systems, and collaborating with artists and designers to deliver playable features. I conduct in-depth research to optimize gameplay and improve overall game performance. I have developed and optimized physics systems, integrated VFX assets, and enhanced visual fidelity and player immersion.
I have led end-to-end gameplay systems development, implementing combat mechanics, player movement, and AI behavior across multiple titles using C++ and Blueprints, ensuring consistent game flow and responsiveness. I have implemented client-server multiplayer code for online features, handled replication, network prediction, and build/test pipelines. I have coordinated cross-discipline work (art, UI, audio) while integrating Steam features and build/deployment processes for PC releases, and I continuously produced rapid prototypes and iterative builds to validate gameplay changes and address live issues.
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