Available to hire
Hi, I’m Santiago Páez de la Torre, a software engineer.
My background spans backend development in Java and game-focused work in Unity, and I love learning new things and applying them to real projects.
Over the past four years I’ve built microservices with Java, contributed to QA and CI/CD workflows, and I’ve pursued Unity projects on my own to explore gameplay and immersive experiences. I aim to bring technical depth and a collaborative mindset to the videogame industry, bridging robust systems with engaging player experiences.
Language
Spanish; Castilian
Fluent
English
Fluent
Work Experience
Software Engineer at GlobalLogic
January 1, 2021 - January 1, 2025Contributed to Spring Boot REST microservices with Java versions 8 to 21. Created and migrated micro-services, implemented unit tests, and performed clean-code validations. Designed SQL database schemas, grants, triggers, and constraints. Conducted environment promotion tasks using Jira, Jenkins, and OpenShift. Familiar with Checkstyle, Sonar, Jacoco, Mockito, and JUnit. Worked with Feign REST clients, Kafka queues, SQL/PL-SQL, Hibernate/JPA, Git/Bitbucket, Maven, OpenAPI, Lombok, Jackson, and Hikari.
Mobile videogames Tester at Boxit Soft
January 1, 2020 - January 1, 2021Performed testing for mobile videogames, reported defects, and collaborated with QA and development teams to ensure quality across platforms. Assisted in test planning and contributed to QA processes.
Tester for an integral management software at Clarity S.A
January 1, 2019 - January 1, 2020Executed test cases for an integral management software, verified functionality, and supported QA activities to improve software quality.
Education
Qualifications
Industry Experience
Gaming, Software & Internet
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