I’ve spent 15 years obsessing over the craft of character animation — the weight of a landing, the honesty of a blink, the split-second that makes a performance feel lived-in rather than performed. Across AAA shipped titles, animated features, and long-running broadcast series, I’ve built a body of work that moves between semi-realistic game characters and highly stylised film performances without losing what matters in either: conviction in the pose, clarity in the line of action, and truth in the face.
I bring deep experience in English keyframe lipsync, mood-driven facial performance, and LOA-led body mechanics — built over thousands of shots in Maya across games (Gotham Knights, NBA 2K, WWE 2K), feature film (Boss Baby), and series pipelines (Noddy, Mia & Me). I work cleanly inside production schedules, mentor junior animators, and care about the frame next to mine as much as my own.
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