Ayan Das
Motion Capture & Retargeting Artist with 16+ years of production experience across AAA games, VFX film, and animated series.
About
Motion Capture & Retargeting Artist with 16+ years of production experience across AAA games, VFX film, and animated series. Expertise includes full-body mocap retargeting, non-destructive performance editing, character-prop-terrain contact solving, and facial reconstruction using Autodesk Maya and MotionBuilder.
Credited on titles for DNEG, Rockstar Games, WB Games, 2K Sports, and Technicolor. Experienced associate lead mentoring mid/junior animators in pipeline standards and motion quality, delivering broadcast-quality cinematic performance under fast turnaround schedules.
- 21 years' experience
- Joined April 2026
Industry experience
- Gaming
- Media & Entertainment
- Professional Services
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Work experience· 27 roles
Retargeted and polished mocap for Gotham Knights (WB Games), delivering fluid combat locomotion and cinematic character performance across 60+ hero shots in MotionBuilder. Animated gameplay and cutscene characters across 4 consecutive WWE 2K annual production cycles, refining athletic mocap for physical realism in ring performances and celebration sequences. Led facial animation on NBA 2K using Maya and Faceware, reconstructing player expressions to match broadcast quality reference and achieving lifelike lip-sync across commentary cutscenes. Collaborated with client animation directors to interpret notes and iterate on motion quality within tight weekly delivery windows.
Worked as a MotionBuilder TD on a large-scale VFX feature film centered on mythological characters. Integrated mocap pipelines in MotionBuilder, performing retargeting, hierarchy cleanup, and non-destructive performance refinement to meet VFX-grade delivery standards. Collaborated with team leads, supervisors, and onsite directors to interpret creative briefs and maintain consistent character performance across sequences. Contributed to shot-level motion quality reviews and provided technical support for MotionBuilder pipeline issues raised by the animation team.
Worked as MotionBuilder TD on a large-scale VFX feature film centered on mythological characters with simultaneous global releases. Responsible for mocap pipeline integration in MotionBuilder, including solving character retargeting, hierarchy cleanup, and performance refinement to meet VFX-grade delivery standards. Collaborated with team leads, supervisors, and onsite directors to interpret creative briefs and maintain consistent character performance across sequences. Contributed to shot-level motion quality reviews and provided technical support for MotionBuilder pipeline issues raised by the animation team. Delivered broadcast-quality cinematic performance under fast turnaround schedules.
Education· 12
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