Next availability:
May 1, 2026
Hi, I’m Mehmet Can Bayar, a VFX artist and technical artist focused on bringing cinematic visuals to games. I craft effects using Unreal Engine, Unity, Houdini, 3ds Max, Blender, and Substance Designer, and I develop shaders and tools to streamline production while keeping performance in mind.
I enjoy collaborating across disciplines, building editor tools, and pushing creative boundaries within tight technical constraints. I’m passionate about mentoring teammates, solving hard problems, and delivering polished VFX that enhance gameplay experiences.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Technical Artist / VFX Artist at Codeway Games
December 1, 2022 - December 1, 2025Actively involved in VFX and shader production; responsible for mobile optimization processes; managed VFX pipeline development.
Technical Artist / VFX Artist at Trifles Games
February 1, 2022 - December 1, 2022Technical Artist and VFX Artist responsible for mobile optimizations.
Technical Artist / VFX Artist at Rooster Games
July 1, 2021 - February 1, 2022Technical Artist and VFX Artist; contributed to mobile optimization processes.
Technical Artist / VFX Artist at Red Shore Games
December 1, 2024 - May 1, 2025Worked on character spells and buff VFX; environment VFX; VFX pipeline.
Technical Artist / VFX Artist at Campsite Hustle! - Management Simulator
May 1, 2025 - February 1, 2026Worked on interaction VFX, environment VFX, procedural building system and tech art.
Technical Artist / VFX Artist at ZhouseStudios Ex World Online (Anime-MMORPG)
January 1, 2025 - PresentWorked on Character Skills VFX Set; Prestige Skin VFX; Item VFX.
Freelance / Ongoing at Freelance / Ongoing
January 1, 2025 - PresentContributing to multiple unannounced game projects under NDA; supporting VFX production, technical art, and in-engine integration tasks; worked on Item VFX.
VFX Artist at Codeway Games
December 1, 2022 - December 1, 2025Actively involved in VFX and shader production for mobile titles, optimizing VFX pipelines and leading pipeline development.
Technical Artist & VFX Artist at Trifles Games
February 1, 2022 - December 1, 2022Responsible for mobile optimizations, technical art, and VFX production for games.
Technical Artist & VFX Artist at Rooster Games
July 1, 2021 - February 1, 2022Contributed to mobile optimization processes and created in-game VFX.
VFX Artist at Red Shore Games
December 1, 2024 - May 1, 2025Worked on character spells and buff VFX, environment VFX, and VFX pipeline for an unannounced open-world title.
VFX Artist at ZhouseStudios Ex World Online
January 1, 2025 - PresentWorked on Character Skills VFX Set, Prestige Skin VFX, and Item VFX.
Freelance / Ongoing at Multiple projects (NDA)
January 1, 2025 - PresentContributing to multiple unannounced game projects under NDA; providing VFX production, technical art, and in-engine integration support.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Other
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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