Hi! I'm Muhammad Usama, a Senior Unity Developer and Technical Lead based in Lahore, Pakistan. With over eight years of experience shipping mobile and PC games, I specialize in Unity 3D architecture, C# engineering, multiplayer systems, AR/VR development, and AI integration. I've led engineering teams of 20+ developers, built scalable architectures, and created reusable tooling and plugins to accelerate production. I'm passionate about clean, high-performance code and continuous R&D to stay at the cutting edge of game tech. I enjoy defining robust pipelines, upgrading toolchains, driving performance benchmarks, and collaborating with cross-functional teams to deliver polished experiences across platforms while mentoring teams and driving cross-functional collaboration.

Muhammad Usama

Hi! I'm Muhammad Usama, a Senior Unity Developer and Technical Lead based in Lahore, Pakistan. With over eight years of experience shipping mobile and PC games, I specialize in Unity 3D architecture, C# engineering, multiplayer systems, AR/VR development, and AI integration. I've led engineering teams of 20+ developers, built scalable architectures, and created reusable tooling and plugins to accelerate production. I'm passionate about clean, high-performance code and continuous R&D to stay at the cutting edge of game tech. I enjoy defining robust pipelines, upgrading toolchains, driving performance benchmarks, and collaborating with cross-functional teams to deliver polished experiences across platforms while mentoring teams and driving cross-functional collaboration.

Available to hire

Hi! I’m Muhammad Usama, a Senior Unity Developer and Technical Lead based in Lahore, Pakistan. With over eight years of experience shipping mobile and PC games, I specialize in Unity 3D architecture, C# engineering, multiplayer systems, AR/VR development, and AI integration. I’ve led engineering teams of 20+ developers, built scalable architectures, and created reusable tooling and plugins to accelerate production.

I’m passionate about clean, high-performance code and continuous R&D to stay at the cutting edge of game tech. I enjoy defining robust pipelines, upgrading toolchains, driving performance benchmarks, and collaborating with cross-functional teams to deliver polished experiences across platforms while mentoring teams and driving cross-functional collaboration.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Technical Lead Developer at MinorBugs
February 1, 2025 - Present
Lead a team of 20+ developers across multiple game projects, providing technical direction, code reviews, and architectural guidance. Architected scalable frameworks, integrated specialized SDKs, and deployed optimized titles to major WebGL portals (CrazyGames, GamePix, GameDistribution). Established optimization benchmarks and wrote technical guidelines to standardize pipelines. Implemented and managed ClickUp for governance. Collaborated with HR to implement an employee performance system. Built and deployed a multiplayer integration framework and led R&D into AI, AR, and VR technologies. Drove Unity version upgrades and standardization across teams.
Project Manager at Ingenious Concepts
March 1, 2024 - February 1, 2025
Contributed to core game development and system architecture while managing project delivery. Coordinated with developers, artists, and QA to diagnose and resolve technical issues during development sprints. Maintained hands-on involvement in Unity development throughout the project lifecycle.
Lead Game Developer (Consultant, Remote) at International Client — Malaysia
September 1, 2023 - February 1, 2024
Acted as Senior Unity Developer on a Metaverse project, engineering core gameplay mechanics and interactive systems. Led a team of 4 developers, conducted code reviews and established coding standards. Delivered milestones on schedule through disciplined sprint planning and task decomposition.
Lead Game Developer at Arhamsoft
May 1, 2022 - May 1, 2023
Led an engineering team of 8 to deliver multiple Unity game projects from concept through launch across mobile and PC. Designed and implemented core game systems including player controllers, UI frameworks, and level management pipelines. Conducted rigorous testing, profiling, and optimization to achieve stable frame rates and minimal memory footprint on target devices. Authored comprehensive Game Design Documents detailing technical specifications and system architecture. Managed both service-based (client) and product-based (internal) game projects.
Lead Game Developer at Mizo Studios
March 1, 2021 - October 1, 2021
Supervised a team of 20+ across engineering, art, and QA, directly mentoring junior and mid-level Unity developers. Integrated Firebase backend services and Game Analytics to drive data-informed gameplay improvements, boosting player retention. Implemented Agile workflows using Hack n Plan, improving sprint predictability and delivery cadence.
Sr. Game Developer at Glixen Technologies
March 1, 2020 - February 1, 2021
Directed a team of 10 to deliver multiple game projects under tight deadlines. Engineered complex gameplay systems and coordinated with artists for seamless asset integration in Unity. Played a key role in technical hiring, evaluating candidates' Unity and C# proficiency.
Sr. Game Developer at MegaSoftware Tech
November 1, 2018 - February 1, 2020
Delivered numerous client projects end-to-end using Unity 3D. Built an innovative Virtual Dressing Room application in Unity with Kinnect Sensor integration, demonstrating expertise in non-traditional interactive 3D applications. Collaborated cross-functionally with QA, Product Management, and Design teams throughout the SDLC.
Unity Game Developer at Galassia Studios
August 1, 2017 - October 1, 2018
Developed interactive mobile games in Unity 3D with a focus on performant, player-centric gameplay. Engineered custom ad mediation packages and integrated monetization SDKs (AdMob, Unity Ads). Ported games across Android and iOS and implemented robust error handling for production stability.

Education

Bachelor of Computer Science at Qarshi University
January 1, 2011 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment