Hi, I’m Nour Tinawi, a Real-Time 3D Systems Engineer with 20+ years of experience creating interactive 3D visualizations. I specialize in building high-performance WebGL applications with Three.js, delivering production-ready experiences optimized for real-world conditions and mobile devices. Based in Laholm, Sweden, I work with teams across Dubai and Europe to bridge advanced visualization pipelines with modern web interfaces. I focus on scalable 3D system architectures, interactive design, and performance-driven development, bringing together cloud deployment, CI/CD, and modern JavaScript frameworks to ship immersive, reliable 3D experiences. I thrive in cross-functional settings and enjoy mentoring teammates to continuously raise the bar on usability, performance, and visual quality.

Nour Tinawi

Hi, I’m Nour Tinawi, a Real-Time 3D Systems Engineer with 20+ years of experience creating interactive 3D visualizations. I specialize in building high-performance WebGL applications with Three.js, delivering production-ready experiences optimized for real-world conditions and mobile devices. Based in Laholm, Sweden, I work with teams across Dubai and Europe to bridge advanced visualization pipelines with modern web interfaces. I focus on scalable 3D system architectures, interactive design, and performance-driven development, bringing together cloud deployment, CI/CD, and modern JavaScript frameworks to ship immersive, reliable 3D experiences. I thrive in cross-functional settings and enjoy mentoring teammates to continuously raise the bar on usability, performance, and visual quality.

Available to hire

Hi, I’m Nour Tinawi, a Real-Time 3D Systems Engineer with 20+ years of experience creating interactive 3D visualizations. I specialize in building high-performance WebGL applications with Three.js, delivering production-ready experiences optimized for real-world conditions and mobile devices. Based in Laholm, Sweden, I work with teams across Dubai and Europe to bridge advanced visualization pipelines with modern web interfaces.

I focus on scalable 3D system architectures, interactive design, and performance-driven development, bringing together cloud deployment, CI/CD, and modern JavaScript frameworks to ship immersive, reliable 3D experiences. I thrive in cross-functional settings and enjoy mentoring teammates to continuously raise the bar on usability, performance, and visual quality.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Advanced
Swedish
Intermediate

Work Experience

Full-Stack Developer at Meta Bytes
November 1, 2024 - May 1, 2025
Developed production-ready web applications using SvelteKit, TypeScript, and Go, with a strong focus on performance and scalability. Designed and implemented back-end-integrated systems, including REST APIs, RBAC, and structured data workflows. Built and optimized administrative dashboards and interactive features, ensuring responsive performance and reliable multi-user functionality. Contributed to cloud deployment workflows using AWS and Vercel, supporting scalable and maintainable system architecture.
Founder & Senior 3D Artist at Pure-Art
July 1, 2016 - Present
Founded and led a freelance 3D and motion design studio delivering over 200 high-end projects across Sweden, the Gulf, and Europe. Managed the entire creative pipeline from client meetings to final delivery, including 3D design, animation, rendering, and post-production. Specialized in architectural visualization, product ads, and visual storytelling using 3ds Max, V-Ray, Adobe Creative Suite, and related tools. Collaborated with cross-functional teams and maintained high client satisfaction.
Senior 3D Artist at M-Render | KSA
January 1, 2011 - May 1, 2016
Produced 3D/animation content for TV and architectural visualization. Supervised lighting and rendering (Softimage, V-Ray, Arnold) and led teams of up to 32 artists on major productions aired across the Gulf.
Supervisor (Light/Render) at Ai Productions | Ghost Studio
January 1, 2010 - July 1, 2011
Supervised lighting and rendering tasks for large-scale 3D productions, ensuring high-quality outputs and coordinated team effort.
Senior 3D Artist at Star Animation
September 1, 2002 - December 1, 2009
Produced 3D/animation content for TV and architectural visualization. Supervised lighting and rendering (Softimage, V-Ray, Arnold) and led teams of up to 32 artists on major productions across the Gulf.
Junior Programmer at Freelance Concept | Free Zone
April 1, 2000 - August 1, 2002
Built small desktop tools in Visual Basic—focused on improving usability and fixing workflow pain points.
3D Visualizer - Interior & Exterior Design at M-Render | KSA
January 1, 2011 - May 1, 2016
Created 3D visualizations for interior and exterior architectural projects; optimized render pipelines; supported animation and post-processing.
Senior 3D Artist at Star Animation | Damascus
September 1, 2002 - December 1, 2009
Produced 3D/content for TV and architectural visualization; supervised lighting/rendering and led teams of up to 32 artists on major productions across the Gulf region.
Programmer at Freezone / Dream Studio
April 1, 2000 - August 1, 2002
Built small desktop tools in Visual Basic to improve usability and workflow efficiency.
Supervisor Light/Render at Ai Productionz | Ghost Studio
January 1, 2010 - July 1, 2011
Supervised lighting and rendering for studio projects; led teams on TV/advertising productions. Used industry-standard tools and ensured on-time delivery with high visual fidelity.
3D Visualizer-Interior Exterior Design at M-Render
January 1, 2011 - May 1, 2016
3D visualization for interior and exterior architectural designs and TV productions. Produced high-quality renders and animations; coordinated with production teams.
Junior Programmer at Soft Concept
April 1, 2000 - August 1, 2002
Built small desktop tools in Visual Basic — mostly focused on improving usability and fixing workflow pain points.

Education

Higher Vocational Education Diploma in Full-Stack Development (.NET) at EC Utbildning
January 1, 2023 - January 1, 2025
Higher Vocational Education Diploma in Full-Stack Development (.NET) at EC Utbildning, Sweden
January 1, 2023 - January 1, 2025
Associate Degree in Electronic and Communications Engineering at Damascus University
January 1, 1995 - January 1, 2000
Higher Vocational Education Diploma in Full-Stack Development (.NET) at EC Utbildning, Sweden
January 1, 2023 - January 1, 2025
Associate Degree in Electronics Engineering at Damascus University
January 1, 1995 - January 1, 2000

Qualifications

Validated by UHR (The Swedish Council for Higher Education)
January 11, 2030 - April 23, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education, Real Estate & Construction, Other
    paper Production-Ready Real-Time 3D Car Configurator (Three.js / WebGL)

    Built a production-ready real-time 3D web experience running directly in the browser using Three.js and WebGL.

    This project focuses on performance, interactivity, and real-world usability — not just visuals.

    Key features:

    Stable ~60 FPS on mobile and desktop devices
    Fast loading system (~1–2s) with structured asset pipeline
    Interactive camera system with smooth transitions
    Real-time material and color configurator
    Adaptive performance system based on device capability
    Clean UI integration with interactive controls

    The system was designed to simulate real product interaction, allowing users to explore, customize, and experience the product in a seamless and responsive environment.

    This project demonstrates the ability to build scalable, high-performance 3D web applications suitable for product visualization, configurators, and interactive experiences.

    Live demos:

    https://www.twine.net/signin

    https://www.twine.net/signin