18 years of senior and lead level vfx work on films. 4 years of senior real time and cinematic fx work for games and tech.

Mirza Farali

18 years of senior and lead level vfx work on films. 4 years of senior real time and cinematic fx work for games and tech.

Available to hire

18 years of senior and lead level vfx work on films.
4 years of senior real time and cinematic fx work for games and tech.

Language

English
Fluent

Work Experience

Senior VFX Artist at Survios Games
July 1, 2025 - September 1, 2025
A Lie N: Rogue Incursion VR game — adaptation for flat-screen version; Niagara optimization, shaders, textures, look development and shader provisioning.
FX Artist at NVIDIA
April 1, 2025 - May 1, 2025
Worked on special projects using Houdini and Unreal; remote development and VFX work for new game/app pipelines.
Senior VFX Artist at Survios Games
October 1, 2024 - April 1, 2025
A Lie N: Rogue Incursion VR game; optimized VFX, Niagara debugging, vfx shaders, textures, profiling and layout; also worked on the flat-screen version.
Principal Technical Artist at Lightspeed LA
March 1, 2023 - July 1, 2024
The Last Sentinel; Houdini/Unreal-based road system; PCG foliage growth and scaffolding generation around buildings; setup Houdini-based simulation and shading workflows.
Senior FX Artist at Imaginary Studios
July 1, 2022 - January 31, 2023
Contributed FX work for AAA games/film pipelines; collaborated on Unreal Engine-based FX and look development.
Technical Artist at Meta
April 1, 2021 - June 1, 2022
Worked on an AR project with custom 3D avatars; collaborated with audio engineering to develop multi-audio/visual templates for Spark AR Studio and related pipelines.
Senior FX Artist at DreamWorks Animation
June 1, 2018 - January 1, 2021
Worked on How to Train Your Dragon 3, Abominable, Croods 2, Boss Baby 2, Frozen; contributed to fluid and particle FX and asset look development.
Senior FX Artist at Walt Disney Animation
June 1, 2013 - May 1, 2018
Shot work on animated features and shorts; FX simulations and look development for multiple sequences including Olaf's Frozen Adventure.
Lead FX Technical Director at Rhythm & Hues Studios
June 1, 2007 - May 1, 2013
Led FX for major shots, including fire, water and debris FX for feature films; contributed to sequences such as Percy Jackson: Sea of Monsters.
FX Technical Director at Sony Pictures Imageworks
March 1, 2005 - June 1, 2007
Shot TD on Surf's Up; created footprints, snow and wood shaving FX.

Education

Bachelor of Fine Arts (3D Animation and Visual FX) at Savannah College of Art and Design, Savannah GA
January 1, 2003 - January 1, 2003
Bachelor of Computer Science at University of Karachi, Pakistan
January 1, 1997 - January 1, 1997

Qualifications

Bachelor of Fine Arts in 3D Animation and Visual FX
January 1, 2003 - April 23, 2026
Bachelor of Computer Science
January 1, 1997 - April 23, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet

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