18 years of senior and lead level vfx work on films. 4 years of senior real time and cinematic fx work for games and tech.

Mirza Farali

18 years of senior and lead level vfx work on films. 4 years of senior real time and cinematic fx work for games and tech.

Available to hire

18 years of senior and lead level vfx work on films.
4 years of senior real time and cinematic fx work for games and tech.

Language

English
Fluent

Work Experience

FX Technical Director at Sony Pictures Imageworks
March 1, 2005 - June 1, 2007
Shot TD on Surf's Up; created footprints, snow and wood shaving FX.
Lead FX Technical Director at Rhythm & Hues Studios
June 1, 2007 - May 1, 2013
Led FX for major shots, including fire, water and debris FX for feature films; contributed to sequences such as Percy Jackson: Sea of Monsters.
Senior FX Artist at Walt Disney Animation
June 1, 2013 - May 1, 2018
Shot work on animated features and shorts; FX simulations and look development for multiple sequences including Olaf's Frozen Adventure.
Senior FX Artist at DreamWorks Animation
June 1, 2018 - January 1, 2021
Worked on How to Train Your Dragon 3, Abominable, Croods 2, Boss Baby 2, Frozen; contributed to fluid and particle FX and asset look development.
Senior FX Artist at Imaginary Studios
July 1, 2022 - January 31, 2023
Contributed FX work for AAA games/film pipelines; collaborated on Unreal Engine-based FX and look development.
Technical Artist at Meta
April 1, 2021 - June 1, 2022
Worked on an AR project with custom 3D avatars; collaborated with audio engineering to develop multi-audio/visual templates for Spark AR Studio and related pipelines.
Principal Technical Artist at Lightspeed LA
March 1, 2023 - July 1, 2024
The Last Sentinel; Houdini/Unreal-based road system; PCG foliage growth and scaffolding generation around buildings; setup Houdini-based simulation and shading workflows.
Senior VFX Artist at Survios Games
October 1, 2024 - April 1, 2025
A Lie N: Rogue Incursion VR game; optimized VFX, Niagara debugging, vfx shaders, textures, profiling and layout; also worked on the flat-screen version.
FX Artist at NVIDIA
April 1, 2025 - May 1, 2025
Worked on special projects using Houdini and Unreal; remote development and VFX work for new game/app pipelines.
Senior VFX Artist at Survios Games
July 1, 2025 - September 1, 2025
A Lie N: Rogue Incursion VR game — adaptation for flat-screen version; Niagara optimization, shaders, textures, look development and shader provisioning.

Education

Bachelor of Fine Arts (3D Animation and Visual FX) at Savannah College of Art and Design, Savannah GA
January 1, 2003 - January 1, 2003
Bachelor of Computer Science at University of Karachi, Pakistan
January 1, 1997 - January 1, 1997

Qualifications

Bachelor of Fine Arts in 3D Animation and Visual FX
January 1, 2003 - April 23, 2026
Bachelor of Computer Science
January 1, 1997 - April 23, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet

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