Available to hire
Hi, I’m Denis Shchepelin—a motion designer, artist, and animator with 15+ years of experience in the gaming industry. I excel at crafting immersive 2D and 3D visuals, expressive animations, and high-impact VFX, helping games look and feel cinematic across platforms.
I bring an entrepreneurial mindset to production, effectively managing workstreams, meeting tight deadlines, and collaborating closely with developers and marketing teams to deliver standout visual content and innovative design strategies.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Intermediate
Russian
Fluent
Work Experience
Motion Graphic Designer at G5 Entertainment
September 1, 2017 - PresentCollaborating with developers and marketing specialists to design and produce cutting-edge video ads for user acquisition. Providing comprehensive marketing support for multiple gaming titles, ensuring high-quality visual assets and creative performance across platforms. Contributing to the company's IP by developing and protecting unique visual styles and innovative content strategies.
2D/3D Artist at Daily Magic Production
May 1, 2013 - September 1, 2017Creating high-end 2D and 3D digital assets, including environments, characters, and key art designed for seamless integration into game engines. Developing complex 2D and 3D animations for in-game characters, cinematic cutscenes, and interactive elements. Designing and implementing high-impact visual effects (VFX) and particles to elevate the overall aesthetic quality and dynamic feel of game projects.
2D/3D Artist at Vendel Games
January 1, 2007 - March 1, 2013Collaborated on 2D art development for game projects, focusing on visual exploration and unique art styles. Contributed to core team responsible for pioneering 3D workflows within the studio, identifying and implementing new directions for 3D asset production. Part of the team that introduced and integrated the company's first 2D animations into live game projects, helping establish the foundational pipeline for dynamic in-game visuals.
Education
Bachelor of Engineering and Software Technology at A. Baitursynov Kostanay State University
September 1, 2005 - June 1, 2009Qualifications
Industry Experience
Gaming, Media & Entertainment
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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