My name is Simran, and I am a VFX Artist with nearly three years of professional experience working in the United States. I specialize in real-time VFX for games and interactive content, with hands-on experience using Unity and Unreal Engine. I have also worked in houdini and blender for making FX such a fluid simulation, pyro simulations, procedural FX. In my professional work, I have contributed to production projects involving particle effects, environmental FX, and gameplay-related visuals. I have experience working with Unreal Engine (Niagara) and Unity VFX workflows, and I collaborate closely with designers, programmers, and artists to ensure that visual effects meet both artistic goals and performance requirements. I am motivated to continue developing my skills in a professional studio environment and to contribute reliable, well-structured VFX to your team. I value clean workflows, technical discipline, and clear communication, and I approach my work with attention to detail and respect for production pipelines. Working in developing games for VR, I have also worked in making the FX optimized for a smooth game play experience. Due to NDA obligations, some of my professional work is included in a password-protected portfolio, which I would be happy to share upon request. Thank you very much for your time and consideration. I would welcome the opportunity to further discuss how my experience and skills may be a good fit for your studio

Simran Vaidya

My name is Simran, and I am a VFX Artist with nearly three years of professional experience working in the United States. I specialize in real-time VFX for games and interactive content, with hands-on experience using Unity and Unreal Engine. I have also worked in houdini and blender for making FX such a fluid simulation, pyro simulations, procedural FX. In my professional work, I have contributed to production projects involving particle effects, environmental FX, and gameplay-related visuals. I have experience working with Unreal Engine (Niagara) and Unity VFX workflows, and I collaborate closely with designers, programmers, and artists to ensure that visual effects meet both artistic goals and performance requirements. I am motivated to continue developing my skills in a professional studio environment and to contribute reliable, well-structured VFX to your team. I value clean workflows, technical discipline, and clear communication, and I approach my work with attention to detail and respect for production pipelines. Working in developing games for VR, I have also worked in making the FX optimized for a smooth game play experience. Due to NDA obligations, some of my professional work is included in a password-protected portfolio, which I would be happy to share upon request. Thank you very much for your time and consideration. I would welcome the opportunity to further discuss how my experience and skills may be a good fit for your studio

Available to hire

My name is Simran, and I am a VFX Artist with nearly three years of professional experience
working in the United States. I specialize in real-time VFX for games and interactive content,
with hands-on experience using Unity and Unreal Engine. I have also worked in houdini and
blender for making FX such a fluid simulation, pyro simulations, procedural FX.
In my professional work, I have contributed to production projects involving particle effects,
environmental FX, and gameplay-related visuals. I have experience working with Unreal Engine
(Niagara) and Unity VFX workflows, and I collaborate closely with designers, programmers, and
artists to ensure that visual effects meet both artistic goals and performance requirements.
I am motivated to continue developing my skills in a professional studio environment and to
contribute reliable, well-structured VFX to your team. I value clean workflows, technical
discipline, and clear communication, and I approach my work with attention to detail and respect
for production pipelines. Working in developing games for VR, I have also worked in making the
FX optimized for a smooth game play experience.
Due to NDA obligations, some of my professional work is included in a password-protected
portfolio, which I would be happy to share upon request.
Thank you very much for your time and consideration. I would welcome the opportunity to
further discuss how my experience and skills may be a good fit for your studio

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Work Experience

Game VFX Artist at Schell Games
June 1, 2023 - Present
Working as a Game VFX Artist; contributed to multiple unannounced game projects under NDA; collaborated on MR and VR applications for Quest 2, Quest 3 and Apple Vision Pro.
Technical Artist and VFX Artist at The Therapeutic Games and Applications Lab (The GAPP Lab)
May 1, 2022 - April 1, 2023
Developed VFX for virtual reality and mobile applications; created 2D assets, VFX, and sprite animations for mobile apps.

Education

Master of Engineering Arts and Entertainment (MEAE) - Technical Artist track at University of Utah
January 1, 2021 - January 1, 2023
Bachelor of Engineering in Computer Engineering at University of Mumbai
January 1, 2018 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet