My name is Simran, and I am a VFX Artist with nearly three years of professional experience
working in the United States. I specialize in real-time VFX for games and interactive content,
with hands-on experience using Unity and Unreal Engine. I have also worked in houdini and
blender for making FX such a fluid simulation, pyro simulations, procedural FX.
In my professional work, I have contributed to production projects involving particle effects,
environmental FX, and gameplay-related visuals. I have experience working with Unreal Engine
(Niagara) and Unity VFX workflows, and I collaborate closely with designers, programmers, and
artists to ensure that visual effects meet both artistic goals and performance requirements.
I am motivated to continue developing my skills in a professional studio environment and to
contribute reliable, well-structured VFX to your team. I value clean workflows, technical
discipline, and clear communication, and I approach my work with attention to detail and respect
for production pipelines. Working in developing games for VR, I have also worked in making the
FX optimized for a smooth game play experience.
Due to NDA obligations, some of my professional work is included in a password-protected
portfolio, which I would be happy to share upon request.
Thank you very much for your time and consideration. I would welcome the opportunity to
further discuss how my experience and skills may be a good fit for your studio
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