Available to hire
Hi, I’m Ryan Bryant. I’m a graphic designer focused on signage and production artwork, with a knack for turning concepts into print-ready deliverables while keeping brand standards intact. I thrive on fast-paced, high-volume projects and enjoy collaborating with clients and production teams to bring ideas to life.
I’m also exploring game design and 3D workflows, using Unreal Engine, Blender, Maya, and the Adobe Creative Suite to create engaging visuals and playable experiences. I love refining design pipelines, learning new tools, and applying my skills across branding, illustration, and level design.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Graphic Designer at D&R Signs
January 1, 2024 - PresentDesign and produce print-ready artwork for a full-service sign company specializing in small to large (20ft+) format signage and custom installations. Collaborate with clients and production staff to translate concepts into fabrication-ready deliverables. Streamline design workflows and maintain organized file systems to support high-volume production while adapting to operational changes and continuously improving existing processes. Ensure technical accuracy across all files, including proper color profiles, bleeds, and cut lines, using Adobe Illustrator. Design and produce across a wide range of materials—including vinyl, acrylic, coroplast, and aluminum—while operating equipment such as Canon printers, plotters, and Colex cutters.
Level Designer - Internship at Walter Net Games
September 1, 2024 - November 1, 2024Contributed to gameplay and level development in Unreal Engine within a small development team, supporting design implementation, scripting, and cross-discipline collaboration. Built and iterated on greybox/blockout levels in Unreal Engine to support gameplay flow, player navigation, and encounter pacing. Designed and implemented skill-based mechanics and environmental hazards to enhance player challenge and engagement. Implemented gameplay functionality using Unreal Engine Blueprints and supported VFX integration to enhance visual clarity and feedback. Incorporated playtesting feedback and collaborated across design, art, and engineering to refine level structure, readability, and overall player experience.
Education
Qualifications
BS Integrative Studies in Game Studies
January 11, 2030 - January 1, 2025Minor in Management
January 11, 2030 - January 1, 2025Certificate in Game Studies and Design
January 11, 2030 - January 1, 2025Adobe Illustrator CC – Essentials Training Course
January 1, 2025 - April 29, 2026Bachelor’s degree in Integrative Studies in Game Studies (BS)
January 11, 2030 - January 1, 2025Minor in Management
January 11, 2030 - April 29, 2026Certificate in Game Studies and Design
January 11, 2030 - April 29, 2026Adobe Illustrator CC – Essentials Training Course
January 11, 2030 - January 1, 2025Industry Experience
Media & Entertainment, Software & Internet, Professional Services, Manufacturing
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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