I'm a Unity Developer specializing in C# and C++ with a passion for turning game ideas into polished interactive experiences. I thrive in teams and enjoy leveraging Unity and Unreal Engine to ship features across platforms. I adapt quickly to evolving challenges, value clear communication across disciplines, and love finding practical solutions that balance technical excellence with creative vision.

Robert Mitchell

I'm a Unity Developer specializing in C# and C++ with a passion for turning game ideas into polished interactive experiences. I thrive in teams and enjoy leveraging Unity and Unreal Engine to ship features across platforms. I adapt quickly to evolving challenges, value clear communication across disciplines, and love finding practical solutions that balance technical excellence with creative vision.

Available to hire

I’m a Unity Developer specializing in C# and C++ with a passion for turning game ideas into polished interactive experiences. I thrive in teams and enjoy leveraging Unity and Unreal Engine to ship features across platforms.

I adapt quickly to evolving challenges, value clear communication across disciplines, and love finding practical solutions that balance technical excellence with creative vision.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Freelance Developer at Wildseed Games
August 1, 2023 - Present
Developed an advanced Unreal Engine 5 game prototype and ported core gameplay mechanics from UE4. Implemented the Gameplay Ability System and Enhanced Input for dynamic player interaction; established a Git-based remote repository for the development team; created Jenkins automation scripts for Android, macOS, iOS, and Windows build pipelines.
Platform Engineer at Tempo Games
March 1, 2022 - May 1, 2023
Established C++-based backend workflows with AWS-hosted data connections and OAuth2 API integration; bridged data between React/QML interfaces and the platform; engineered a cross-platform self-updater in Qt; applied differential updates with QHash to reduce data transfer by 90%; created editor tools for asset management, data deserialization, and run-time updates; integrated Git and CI/CD tooling.
Unity 3D Developer at Archie MDN
November 1, 2020 - January 1, 2022
Led development of educational 3D medical simulations for web, mobile, and PC; created a dynamic blackboard system to drive in-simulation patient behavior; authored Unity 3D shaders and blendshapes to achieve realistic medical conditions; prepared technical design documents for new systems; implemented immersive audio-to-speech/facial animation controls in Unity; collaborated with a five-person R&D team to deliver a smooth prototype.

Education

Bachelor of Science in Computer Game Design & Development - Minor in Computer Science at Kennesaw State University
January 11, 2030 - January 1, 2020
Associates of Applied Science in Construction Technology at Air University
January 11, 2030 - January 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more